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Add real item check on set_turn_to_ice #25

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Dec 1, 2023
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2 changes: 1 addition & 1 deletion scripting/tf2attribute_support.sp
Original file line number Diff line number Diff line change
Expand Up @@ -1152,7 +1152,7 @@ MRESReturn OnPlayerKilledPre(int client, Handle hParams) {
ObjectValueType_Ehandle);

g_bShouldTurnToIce[client] = IsValidEntity(weapon)
&& TF2Attrib_HookValueInt(0, "set_turn_to_ice", weapon);
&& HasEntProp(weapon, Prop_Send, "m_AttributeList") && TF2Attrib_HookValueInt(0, "set_turn_to_ice", weapon);
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return MRES_Ignored;
}
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