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With a small wrapper it's possible to implement GMS 1 project support. #12

@nkrapivin

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@nkrapivin

https://github.com/nkrapivin/gmacLaunch/releases/latest

It doesn't matter where you call gmacLaunch, it'll always call GMAssetCompiler at AppData\GameMaker-Studio.
It redirects GMAC output through itself and exits with the GMAC's exitCode.
All gmacLaunch-related error messages are prefixed with [gmacLaunch-ERR]:

I tried to implement GMS 1 support myself but I'm pretty poor at JS.

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