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Missing module in Init #449

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@raffaeler

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@raffaeler

With the legacy api, I could obtain the addon module using this code:

void Init(Local<Object> exports, Local<Object> module) {
  NODE_SET_METHOD(module, "exports", CreateObject);
}
NODE_MODULE(NODE_GYP_MODULE_NAME, Init)

I need the module to obtain the addon filename (and folder) using this code:

std::string static GetModuleFilename(v8::Handle<v8::Object> module)
{
    Isolate* isolate = Isolate::GetCurrent();
    auto v8filename = module->Get(v8::String::NewFromUtf8(isolate, "filename"));
    auto filename = NodeTypes::FromV8String(v8filename);
    return filename;
}

How can I get the module and the filename at initialization time now?

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