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# Sony - PlayStation (PCSX ReARMed)

<iframe width="560" height="315" src="https://www.youtube-nocookie.com/embed/Up5ylMKFxZg" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

## Background

PCSX ReARMed is a fork of PCSX Reloaded. It differs from the latter in that it has special optimizations for systems that have an ARM architecture-based CPU.
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| Crop Overscan ||
| LEDs ||

## Directories
### Directories

The PCSX ReARMed core's library name is 'PCSX-ReARMed'

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|:--------:|:-----------:|
| *.state# | State |

## Geometry and timing
### Geometry and timing

- The PCSX ReARMed core's core provided FPS is 60 for NTSC games. 50 for PAL games.
- The PCSX ReARMed core's core provided sample rate is 44100 Hz
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- The PCSX ReARMed core's max height is 512
- The PCSX ReARMed core's core provided aspect ratio is 4/3

## Loading content
### Loading content

PCSX ReARMed needs a cue-sheet that points to an image file. A cue sheet, or cue file, is a metadata file which describes how the tracks of a CD or DVD are laid out.

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!!! attention
Certain PS1 games are multi-track, so their .cue files might be more complicated.

## Playing PAL copy protected games
#### Playing PAL copy protected games

PAL copy protected games need a SBI Subchannel file next to the bin/cue files in order to get past the copy protection.

- Ape Escape (Europe).bin
- Ape Escape (Europe).cue
- **Ape Escape (Europe).sbi**

## Multiple-disk games
#### Multiple-disk games

If foo is a multiple-disk game, you should have .cue files for each one, e.g. `foo (Disc 1).cue`, `foo (Disc 2).cue`, `foo (Disc 3).cue`.

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!!! attention
Adding multi-track games to a RetroArch playlist is recommended. (Manually add an entry a playlist that points to `foo.m3u`)

## Swapping disks
### Swapping disks

Swapping disks follows this procedure

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4. Return to the game and wait a few seconds to let it take effect

## PBP
### PBP

Alternatively to using cue sheets with .bin/.iso files, you can convert your games to .pbp (Playstation Portable update file).

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