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duplicate file for debugging CI
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ninnghazad committed Feb 18, 2022
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54 changes: 54 additions & 0 deletions include/anax/Config.hpp
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///
/// anax
/// An open source C++ entity system.
///
/// Copyright (C) 2013-2014 Miguel Martin (miguel@miguel-martin.com)
///
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///

#ifndef ANAX_DETAIL_CONFIG_HPP
#define ANAX_DETAIL_CONFIG_HPP

#include <cstddef>

#cmakedefine ANAX_32_BIT_ENTITY_IDS @ANAX_32_BIT_ENTITY_IDS@
#cmakedefine ANAX_VIRTUAL_DTORS_IN_COMPONENT @ANAX_VIRTUAL_DTORS_IN_COMPONENT@
//#cmakedefine ANAX_COMPONENTS_ALIGNED @ANAX_COMPONENTS_ALIGNED@

#ifdef ANAX_32_BIT_ENTITY_IDS
# define ANAX_ENTITY_ID_INDEX_BIT_COUNT 20
# define ANAX_ENTITY_ID_COUNTER_BIT_COUNT 12
#else
# define ANAX_ENTITY_ID_INDEX_BIT_COUNT 48
# define ANAX_ENTITY_ID_COUNTER_BIT_COUNT 16
#endif

namespace anax
{
/// The default size of a pool within a world
constexpr const std::size_t DEFAULT_ENTITY_POOL_SIZE = @ANAX_DEFAULT_ENTITY_POOL_SIZE@;

/// The maximum amount of components an entity can
/// contain. Try to make this number even, or preferably
/// a power of 2.
constexpr const std::size_t MAX_AMOUNT_OF_COMPONENTS = @ANAX_MAX_AMOUNT_OF_COMPONENTS@;
}

#endif // ANAX_DETAIL_CONFIG_HPP

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