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/// | ||
/// anax | ||
/// An open source C++ entity system. | ||
/// | ||
/// Copyright (C) 2013-2014 Miguel Martin (miguel@miguel-martin.com) | ||
/// | ||
/// Permission is hereby granted, free of charge, to any person obtaining a copy | ||
/// of this software and associated documentation files (the "Software"), to deal | ||
/// in the Software without restriction, including without limitation the rights | ||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
/// copies of the Software, and to permit persons to whom the Software is | ||
/// furnished to do so, subject to the following conditions: | ||
/// | ||
/// The above copyright notice and this permission notice shall be included in | ||
/// all copies or substantial portions of the Software. | ||
/// | ||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | ||
/// THE SOFTWARE. | ||
/// | ||
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#ifndef ANAX_DETAIL_CONFIG_HPP | ||
#define ANAX_DETAIL_CONFIG_HPP | ||
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#include <cstddef> | ||
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#cmakedefine ANAX_32_BIT_ENTITY_IDS @ANAX_32_BIT_ENTITY_IDS@ | ||
#cmakedefine ANAX_VIRTUAL_DTORS_IN_COMPONENT @ANAX_VIRTUAL_DTORS_IN_COMPONENT@ | ||
//#cmakedefine ANAX_COMPONENTS_ALIGNED @ANAX_COMPONENTS_ALIGNED@ | ||
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#ifdef ANAX_32_BIT_ENTITY_IDS | ||
# define ANAX_ENTITY_ID_INDEX_BIT_COUNT 20 | ||
# define ANAX_ENTITY_ID_COUNTER_BIT_COUNT 12 | ||
#else | ||
# define ANAX_ENTITY_ID_INDEX_BIT_COUNT 48 | ||
# define ANAX_ENTITY_ID_COUNTER_BIT_COUNT 16 | ||
#endif | ||
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namespace anax | ||
{ | ||
/// The default size of a pool within a world | ||
constexpr const std::size_t DEFAULT_ENTITY_POOL_SIZE = @ANAX_DEFAULT_ENTITY_POOL_SIZE@; | ||
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/// The maximum amount of components an entity can | ||
/// contain. Try to make this number even, or preferably | ||
/// a power of 2. | ||
constexpr const std::size_t MAX_AMOUNT_OF_COMPONENTS = @ANAX_MAX_AMOUNT_OF_COMPONENTS@; | ||
} | ||
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#endif // ANAX_DETAIL_CONFIG_HPP |