Releases: nilouco/dpAutoRigSystem
v5.01
Added: Validators (check-in: NonManifoldCleaner, ColorPerVertexCleaner, NonQuadFace, BorderGap, LaminaFace, TFace, OneVertex, RemainingVertex, ParentedGeometry. check-out: PruneSkinWeights, CycleChecker, PassthroughAttributes, ScalableDeformerChecker, JointEndCleaner, BindPoseCleaner, HideAllJoints, TweakNodeCleaner, BrokenRivetChecker, RemapValueToSetRange, EmptyTransformCleaner), Publish batch, JointDisplay tool.
Improved: Set Finger preferred angle, don't check in if there's All_Grp or guides, PoleVector control calibration, Eye fkCtrl offset aim direction, CopySkinning reconnect rigScaleOutput, FkLine reOrient button, scalable corrective by distance, Head items, conform Maya 2026 negative scale issue, Proxy without set.
Changed: SkinCluster local relative space mode.
Fixed: Limb articulation without correctives, scale compensate for Jad joints, mirror pinned guide, Chain module scale, JointEndCleaner ribbon.
v5.00
New code design, and refactored to achieve the concept of Rebuilder.
Added: Rebuilder (start: NewSceneIO; source: blendShapeIO, CheckinIO, ModelIO, ShaderIO, SupportNodeIO; setup: GuideIO, ParentingIO, RigItIO, RivetIO; deforming: ComponentTagIO, DeformationIO, InputOrderIO, SkinningIO; custom: AttributeIO, CalibrationIO, ChannelIO, ConnectionIO, ConstraintIO, ControlShapeIO, DrivenKeyIO, OffsetMatrixIO, RenameIO, TransformationIO, UtilityIO, VisibilityIO), Validators (check-in: EnveloppeChecker), FacialConnections
Improved: dpUtils class, pipeline, tools, base classes.
Changed: icons, structure, UI, library.
Fixed: many bugs.
It is not compatible with version 4.
v4.04.27
Added: Validators (check-in: SoftenEdges, OverrideCleaner, UnlockAttributes), reverseFoot new middle bottom controller.
Improved: Rivet remove, Limb autoOrient, CorrectionManager filter name, Spine base, and tip controllers.
Changed: Tail main controller.
Fixed: Eye specular mirror, ikFkSnap state issue.
v4.04
Added: Validators (check-in: LockedNormal, InvertedNormal / check-out: OutlinerCleaner, UnusedSkinCleaner, UnusedNodeCleaner, ProxyCreator) IkFkSnap for Limbs, shoulder sub controller, SoftSmile target, FkLine main controllers, dynamic Chain.
Improved: clip shape to wheel controller, new Ik_First_Ctrl to Chain module, Chain fk main controllers, skinning creation and copy, conform Maya2024 multiplies skinCluster, UI, HeadDeformer naming and extra controllers.
Changed: Bike steering wheel pivot, wrap or morph deformer when using dpRivet, SelectAllControls tab.
Fixed: PoleVector scalable issue, naming conventions.
v4.03
Added: Validators (check-in: GeometryHistory, ImportReference, NamespaceCleaner, ShowBP, UnlockInitialShadingGroup, VaccineCleaner / check-out: BrokenNetCleaner, ColorSetCleaner, ControllerTag, ControlsHierarchy, DisplayLayers, ExitEditMode, HideCorrectives, HideDataGrp, KeyframeCleaner, NgSkinToolsCleaner, ResetPose, SideCalibration, UnknownNodesCleaner), Attribute values editor, Renamer, Callback, Error log.
Improved: Optimized code, display rotateOrder attr only if have rotate, Eye JEnd position.
Changed: Boolean attributes to integer, refactoring validator - module names and simplify self.lang
Fixed: Check all log, Target cleaner keep Render_Grp, corrective scaled joints, reset pose before mirror controller shapes, overwrite archived old version, Maya 2014 API conform to MatchMesh, HUD block sections for preview published image.
v4.02
Added: Validator, Publisher, Pipeliner, Packager, Corrective Joints, control curves (PlusOpen, Star, PinSide, EyeFlat), validators (check-in: DuplicatedName, FreezeTransformation / check-out: TargetCleaner, WIPCleaner), CustomAttributes Extra tool.
Improved: Imported guides, model version, sneer/grimace TZ, mirror control shapes, poleVector behavior, head/wrist sub controls.
Changed: Limb alignWorld attribute, Nose side controllers naming, ikFkBlend naming, Limb ik spaceSwitch, splited FacialCtrls groups.
Fixed: Chain building, dictionary translator, reverseFoot positive rotation, naming convention, pin locked attributes.
v4.01
Added: Controller's shape IO, Correction Manager, Limb softIk, Spine base and tip extra controllers, Eye specular extra controller, Update Guides.
Improved: Head neck segments and autoRotate, Limb alignWorld useOriginalRotation, Rivet UI closing, Limb poleVector, module edit name.
Fixed bugs: Limb quadruped stretch, duplicating Limb, attributes defaultValue, autoUpdate, Nose mirror.
v4.00
First Python 3 supported version for Maya 2022 or earlier.
Removed all dependences from PyMEL, PySide, Qt and LibSerialization. Not vendor them anymore.
Deleted modules: libSerialization, sqIkFkTools, Ui, sqSpaceSwitcher, sqCopyPasteShapes, dpPoseReader.
Need to refactor those modules again, sorry.
If you use an old Maya version, install dpAutoRigSystem v3.13.00, please.
Thanks.
v3.13
Changed: Python 2 Modernization.
This version will be discontinued, because Autodesk changed Maya 2022 to use Python3.
So, this dpAutoRigSystem version 3.13.00 will work only for Maya 2020 or before.
If you want to use an updated dpAR version you should install the last version manually in Maya 2022 or newer.
Probably it will be the next release version 4.
Thank you very much.