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[WIP] Import Changes from Mapbase #171
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Well that's may be useful for sdk, not for engine |
I have good script-helpers for doing task like that |
What's the big difference? SDK is just supposed to be a subset of engine anyway, right? (Serious question. I'm not that familiar.) |
Would you still be interested in the minor bug fixes and optimizations Mapbase added (basically anything outside a preprocessor block)? |
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I am not interesting in that for hl2 and master branch, because it have fixes from me and easily may break something. |
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Let's cross that bridge when we come to it. I'll check for bugs in the process of getting it merged, if you'll allow me.
Oh gotcha. I can re-target this PR to a different upstream branch if you want. |
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@halotroop2288 is this work of porting mapbase to nillerusr's source engine still active? or it is cancelled? |
Suspended for now, real life is in the way. |
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still waiting :D |
I'm not working on this anymore, I'm leaving it up so others can continue where I left off though. |
Ignores the default build out/ directory.
Adds a natural way to parse a single VPC file Used in an upcoming commit.
We're getting shut down. Godspeed. o7 |
Not exactly a "merge" because I would have liked to preserve commit history, but I (will) have imported all the changes at once since that is likely impossible.
This is a heavy work in progress. When it's done, it should allow Mapbase mods to be more easily ported to this engine.
Differences from Mapbase:
memoverride.cpp
changes for fear of fucking it upTO-DO:
I highly recommend turning on the "ignore whitespace changes" setting while reviewing. VS Code auto-formatted trailing whitespace out of any modified file.