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Description
I ported the game engine (kinda) to OpenBSD.
I don't currently have access to a machine, but I did everything correctly, and the game shows the loading screen on Counter Strike Source, (yes I did copy the platform, cstrike and hl2 folders.)
I had to make my own implementation of malloc_usable_size, as the engine depends on it heavily. I can't upload the changes right now, looking for clarification or if people have had similar issues on other platforms.
When I launch the game using
./hl2_launcher -game cstrike
It shows the loading screen for a few seconds, then goes to a black screen. It hangs.
Either way, after if I add arguments -console +map de_dust2,
It goes to black screen, then segfaults.
When I'm back on my machine, I can provide logs if requested.
Has anybody had similar issues?
Thank you!