The Phantom Pain in native stereo VR. Tracked hands and weapons, physical binoculars and scopes, and equipment on your left wrist.
Current development status: Coco's adaptations, physical binocular lesson
integration and native A* navigation are retained. Full-game, weapon coverage,
iDroid tutorial recovery and physical-headset acceptance remain open. Native
handheld iDroid alignment passes scoped simulator checks. Local work keeps two
builds: pinned play/ matching the last published release and build/dev/
holding the checked candidate for testing. tools/build.ps1 refreshes
development; Play.cmd restores the published pin and Play-Dev.cmd selects
the development candidate. Successful publication advances the pin to the
exact verified release payload.
Current build workflow, remaining reports and next tests.
Download the public build · Controls · Setup help · Current release and known issues · Live native actions
Experimental Windows mod. Requires your own TPP 1.0.15.4 and a PC-connected OpenXR headset. Physical feedback currently comes from Quest 3 + Touch; other headsets are unverified. This is not a standalone Quest app.
- Close the game. Download the ZIP and extract the complete MGS5VR folder.
- Open MGS5VR-Launcher.exe, choose mgsvtpp.exe, and select Install VR. Older packages without the launcher use Install.cmd.
- Connect PC VR, select your headset software as the active OpenXR runtime,
and choose Launch. Steam must be running and signed in. Use the game's
Action Type controls.
Launch-Headset.cmdalso launches the saved selection. - Load Continue → Resume Game. Tracked VR enters automatically.
The field terminal has interactive 3D training cassettes, clean gameplay beside
rotating controllers, a guide to all eight control modes, and a binding editor.
Lessons resolve your current saved mapping; changing a binding does not change
the recording. VR tuning uses sliders, switches and dropdowns. The embedded UI
uses the installed Edge WebView2 runtime and requires no launcher account.
MGS5VR-Launcher.exe --classic retains the original Win32 maintenance tools.
Launcher details
Setup imports binocular assets from your own game. Game archives and saves stay
untouched; no game assets are distributed. For a Steam install, find the folder
under Manage → Browse local files. Another mod's dinput8.dll is never
silently overwritten.
These are the defaults. Your mgs5vr-controls.ini beside the game executable is authoritative. Choose Controller lab in the launcher, or Edit-Controls.cmd in older packages. The editor checks conflicts before saving and keeps a backup.
Save, release all buttons/grips/triggers, and center both sticks for two seconds: valid edits apply live, without restarting. Buttons, taps, holds, chords, turning, HUD preferences, and physical fit have annotated settings.
Complete illustrated control modes · Accessible full guide · Annotated configuration
Hold left grip + Y to equip binoculars; tap B to stow. Raise the ocular to your eye. Left-stick click changes binocular magnification; right-stick up runs with binoculars and changes a compatible weapon scope's zoom on foot. Right-stick click dives.
Left trigger opens the wrist selector and waits for your category choice. Press X opens Commands. Weapon scopes · Buddies and other interactions
Recon cues default to hud_mode = binoculars_only; merely carrying binoculars
or using a firearm scope does not enable them. full opts into normal-view
world cues; off hides them. Native model-glow leakage and caption restoration
remain under repair—this setting is not a claim that every native HUD effect
is already handled.
- Sharper picture: update the mod, then use Detect XR → Headset recommendation or Custom → Apply Size in the launcher with TPP closed. Native VR rendering is independent of the small PC preview; no desktop-resolution or DSR changes. Depth of Field and Motion Blur stay off. Resolution setup · Performance
- Smooth turning: set
[settings] turn_mode = native_smooth. Left grip + Menu recenters without changing facing. - Update: select Update / Keep My Settings in the launcher. The previous mod is backed up; custom controls and VR settings are retained.
- Remove: Remove Mod disables the active mod and retains a recoverable backup. The older Uninstall.cmd uses the original recorded-file removal.
- Launch or menu trouble: setup help. The reported hospital-bed/menu case is being fixed; do not assume finishing the prologue is required or that it solves the issue.
TPP is the priority. Missing captions and other HUD elements, blue enemy-outline tails, lens-flare alignment, some interactions, and complete weapon/gadget coverage are still being worked through. Tester feedback · Current status · Latest rendering work · Community recovery plan
Ground Zeroes 1.0.0.5 is not a finished first-person VR port. Its independent native stereo experiment runs in SIM; tracked player anchoring, arms, wrist HUD, and weapon aiming are not connected. The launcher can open an existing GZ installation, but does not pretend to install a complete GZ first-person adapter. Both-game coverage
Community project; not affiliated with Konami. MIT license · Third-party notices · Original artwork · Build from source