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Pulling data from memory during game play and displaying on emu screen
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{ | ||
"Lua.diagnostics.globals": [ | ||
"memory", | ||
"emu", | ||
"rom", | ||
"gui" | ||
] | ||
} |
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local function generatePrintables(TrackedValues) | ||
local printables = { | ||
"ROM Name: "..rom.getfilename(), | ||
"ROM Hash: "..rom.gethash("md5"), | ||
} | ||
if TrackedValues.map.parsedValue and TrackedValues.map.parsedValue == "None" then | ||
return printables | ||
end | ||
local orderedKeys = { | ||
"map", "level", "xp", "hp", "mp", "strength", "agility", "ap", "dp", "gold", "keys", | ||
} | ||
for i, key in ipairs(orderedKeys) do | ||
local value = TrackedValues[key] | ||
if value.parsedValue then | ||
table.insert(printables, value.label..": "..value.parsedValue) | ||
end | ||
end | ||
return printables | ||
end | ||
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||
local function displayOSD(TrackedValues) | ||
local printables = generatePrintables(TrackedValues) | ||
local textX = 0 | ||
local textY = 10 | ||
local printablesCount = #(printables) | ||
for i = 1,printablesCount do | ||
gui.text(textX, textY, printables[i]) | ||
textY = textY + 10 | ||
end | ||
end | ||
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local function logValues(TrackedValues) | ||
local valuesCount = #(TrackedValues) | ||
print("Found "..valuesCount.." tracked values:") | ||
for _key,value in pairs(TrackedValues) do | ||
if value.memValue then | ||
print(" "..value.label..": "..value.memValue) | ||
end | ||
end | ||
end | ||
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||
return { | ||
displayOSD = displayOSD, | ||
logValues = logValues, | ||
} |
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local nonParseables = { | ||
"level", "xp", "strength", "agility", "ap", "dp", "gold", "keys", | ||
} | ||
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local maps = { | ||
[0x00] = "None", | ||
[0x01] = "World Map", | ||
[0x02] = "Charlock Castle", | ||
[0x03] = "Hauksness", | ||
[0x04] = "Tantegel Castle", | ||
[0x05] = "Throne Room", | ||
[0x06] = "Dragonlord's Lair", | ||
[0x07] = "Kol", | ||
[0x08] = "Brecconary", | ||
[0x09] = "Garinham", | ||
[0x0A] = "Cantlin", | ||
[0x0B] = "Rimuldar", | ||
[0x0C] = "Sun Shrine", | ||
[0x0D] = "Rain Shrine", | ||
[0x0E] = "Magic Temple", | ||
[0x0F] = "Charlock B1", | ||
[0x10] = "Charlock B2", | ||
[0x11] = "Charlock B3", | ||
[0x12] = "Charlock B4", | ||
[0x13] = "Charlock B5", | ||
[0x14] = "Charlock B6", | ||
[0x15] = "Swamp Cave", | ||
[0x16] = "Mountain Cave B1", | ||
[0x17] = "Mountain Cave B2", | ||
[0x18] = "Garin's Grave B1", | ||
[0x19] = "Garin's Grave B2", | ||
[0x1A] = "Garin's Grave B3", | ||
[0x1B] = "Garin's Grave B4", | ||
[0x1C] = "Erdrick's Cave B1", | ||
[0x1D] = "Erdrick's Cave B2", | ||
} | ||
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return { | ||
nonParseables = nonParseables, | ||
maps = maps, | ||
} |
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_G.DWRAutoMapTracker = {} | ||
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-- Set the speed of the emulator | ||
emu.speedmode("normal") | ||
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local parsers = require "parsers" | ||
local display = require "display" | ||
-- local tracker_gui = require "tracker_gui" | ||
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-- Declare variables to track | ||
DWRAutoMapTracker.Trackables = { | ||
playerX = { label = "Player X", address = 0x3A, size = 8 }, | ||
playerY = { label = "Player Y", address = 0x3B, size = 8 }, | ||
playerV = { label = "Player V", address = 0x3E, size = 8 }, | ||
playerH = { label = "Player H", address = 0x42, size = 8 }, | ||
map = { label = "Map", address = 0x45, size = 8 }, | ||
rngState = { label = "RNG State", address = 0x94, size = 16 }, | ||
xp = { label = "XP", address = 0xBA, size = 16 }, | ||
gold = { label = "Gold", address = 0xBC, size = 16 }, | ||
keys = { label = "Keys", address = 0xBF, size = 8 }, | ||
hp = { label = "HP", address = 0xC5, size = 8 }, | ||
hpMax = { label = "Max HP", address = 0xCA, size = 8 }, | ||
mp = { label = "MP", address = 0xC6, size = 8 }, | ||
mpMax = { label = "Max MP", address = 0xCB, size = 8 }, | ||
level = { label = "Level", address = 0xC7, size = 8 }, | ||
strength = { label = "Strength", address = 0xC8, size = 8 }, | ||
agility = { label = "Agility", address = 0xC9, size = 8 }, | ||
ap = { label = "AP", address = 0xCC, size = 8 }, | ||
dp = { label = "DP", address = 0xCD, size = 8 }, | ||
} | ||
DWRAutoMapTracker.TrackedValues = {} | ||
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-- DWRAutoMapTracker.UI = tracker_gui.initUI() | ||
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-- Functions for updating memory state | ||
local function readTrackableFromMemory(trackable) | ||
if (trackable.size == 8) then | ||
return { | ||
label = trackable.label, | ||
memValue = memory.readbyte(trackable.address) | ||
} | ||
elseif (trackable.size == 16) then | ||
return { | ||
label = trackable.label, | ||
memValue = memory.readword(trackable.address) | ||
} | ||
end | ||
end | ||
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local function updateTracked() | ||
for key,value in pairs(DWRAutoMapTracker.Trackables) do | ||
DWRAutoMapTracker.TrackedValues[key] = readTrackableFromMemory(value) | ||
end | ||
end | ||
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-- Start emulator loop | ||
while true do | ||
updateTracked() | ||
parsers.parseAll(DWRAutoMapTracker.TrackedValues) | ||
display.displayOSD(DWRAutoMapTracker.TrackedValues) | ||
-- display.logValues(DWRAutoMapTracker.TrackedValues) | ||
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emu.frameadvance() | ||
end |
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local lookups = require "lookups" | ||
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local function noParse(byteValue) | ||
return byteValue | ||
end | ||
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local function parseMap(mapByte) | ||
return lookups.maps[mapByte] | ||
end | ||
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local function parseWithMax(valueByte, maxByte) | ||
return string.format("%d / %d", valueByte, maxByte) | ||
end | ||
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local function parseAll(TrackedValues) | ||
for i,name in ipairs(lookups.nonParseables) do | ||
if TrackedValues[name].memValue then | ||
TrackedValues[name].parsedValue = noParse(TrackedValues[name].memValue) | ||
end | ||
end | ||
if TrackedValues.hp.memValue and TrackedValues.hpMax.memValue then | ||
TrackedValues.hp.parsedValue = parseWithMax(TrackedValues.hp.memValue, TrackedValues.hpMax.memValue) | ||
end | ||
if TrackedValues.mp.memValue and TrackedValues.mpMax.memValue then | ||
TrackedValues.mp.parsedValue = parseWithMax(TrackedValues.mp.memValue, TrackedValues.mpMax.memValue) | ||
end | ||
if TrackedValues.map.memValue then | ||
TrackedValues.map.parsedValue = parseMap(TrackedValues.map.memValue) | ||
end | ||
end | ||
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return { | ||
parseAll = parseAll, | ||
-- noParse = noParse, | ||
-- parseMap = parseMap, | ||
-- parseWithMax = parseWithMax, | ||
} |