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credits.md

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Credits

  • Project Leader Nihil.
  • Programming: Nihil, Lighto, YohananDiamond, Chopp, Dark and Yonatankr.
  • Art: Tyson Tay, joshyflip, Dolphman, Ainand, Yolkin, Tales499, Jeloboi, Grakai, Louplayer and Troopsushi.
  • Level Design: Ainand, Dark, Chopp and Nihil.
  • Music: DJ Vertstyle and Nuclear.
  • Special Thanks: EX64, HezMania, CesarFernandes, Phi, Uppernate and Israel.

Coding Credits

Nihil

  • Sensors, collision, physics and character actions.
  • Data, Display, Input and Music.
  • Rings, checkpoints, springs, monitors, spikes, moving spikes and enemies.
  • Common gimmicks, like moving platform, falling platforms, pushables, semi-solids, s-tunnels and swing objects.
  • Shields, score combos and flickies behavior.
  • Active Parallax System.
  • Collisions and Landing; // Ceiling Landing had a hand of YD;
  • Control (Movement), Movement Routines and Physics tweaking;
  • Player Animation // Jumping and Rolling by Chopp;
  • Most of the actions; // Ray's Gliding by Yonatankr and Lighto. Sonic's Drop Dash by Lighto;
  • Data, Display and Audio Settings;
  • Pause System;
  • Flying and classic signpost.
  • Moving platforms and attachable objects.
  • Bumpers, bounce floors and pinball flippers.
  • Conveyor Belts.
  • Switches & Doors.
  • Teleport Orb; // Originally on Sonic Worlds, remade by myself;
  • Hang Lift; // Originally on Sonic Worlds, remade by myself;
  • Oil; // With help of Ice;
  • Fireball Thrower;
  • Extended Camera, Looking Up and Down;
  • Titlecard;
  • Titlecard Text Blitter; // Thanks to DIYBandits for the tutorial that I learned it!
  • Gumball Machine;
  • Wrecking Ball Boss; // With the support of YD on math;
  • Menus;
  • Debug Mode // Originally made by Carlos Ushiromiya, remade by myself;

Lighto

  • Control (Movement);
  • Signpost // Fixes on turning math;
  • Drop Dash // Originally made for Sonic Saga;
  • Active Parallax System // most of the math;
  • Combine Rings // Adjustments on scale effect;
  • Ray's Gliding // Modified from Yonatankr's code;
  • Dynamic Audio // That waterfall ones;
  • Countdown Bubbles // Positioned the counters on the screen;
  • Character Palettes;
  • Act 2 Data Storage; // Originally made by Carlos, remade by Lighto;
  • Act 2 Camera;

Yonatankr

  • Bridges // Taken from Spin Engine;
  • Swing Rope;
  • Afterimage;
  • Bonus Entrance Stars;
  • Invincibility Stars and Emerald Effects // Taken from Spin Engine;
  • Camera // Taken from Spin Engine, converted by Carlos Ushiromiya;
  • Angle Breakers // Taken from Spin Engine;
  • Ray's Gliding;
  • Pinata's Particles;
  • Monitors Particles;

YohananDiamond (YD)

  • Support on advanced math and physics;
  • Data Menu;
  • Rings // General fixes on rings collision;
  • Sink Platforms;
  • Countdown Bubbles // Support on math;
  • Studiopolis Shader;

Chopp

  • 1 UP algorithm;
  • Inconsistencies on knockout math and sound were fixed;
  • Rolling and Jumping animations speed; // Based on HedgeSpin.
  • Fixes on drowning;
  • Improvements on bubbles;

Ainand

  • Implemented Layer 2 and 3;
  • AIZ Ramps;

DarkMK3

  • Plasma Ball

Israel

  • Genesis Fade;

Art Credits

Tales499

  • Logo art;

Tyson Tay

  • Test Level Tiles;

Ainand

  • Sign Post // Sprites and Animations;
  • Warp Ring;
  • Additional Slopes;

PWMan

  • Core Framework Logo;
  • Promo Art;
  • Pinatas;

joshyflip

  • Gumball Machine in Mania Style;
  • AIZ ramps;

Troopsushi;

  • Amy Sprites;

Nihil

  • Titlecard.
  • Menu art and general UI; // With a GREAT help from Angeloz;
  • Additional slopes and decorations;
  • Dash Pads, Teleporter Lights, Lava and Conveyor Belt ripping;
  • The painful and arduous task of animating EVERYTHING;

Louplayer

  • S3K Mania Monitors;

Dolphman

  • Crusher;
  • Pinball Flippers,
  • Hang Lifts;
  • Teleporter Orbs;
  • Splats;

Grakai

  • Orbinaut;
  • Moto Ant;
  • Masher;

Yonatankr;

  • Monitor Debris;
  • Pinata's Particles;

Music

DJ Verstyle

  • Bamboo Fields // Used on Test Level;

Nuclear

  • S3D Blast Special Stage Remix // Unused on this release;