- Project Leader Nihil.
- Programming: Nihil, Lighto, YohananDiamond, Chopp, Dark and Yonatankr.
- Art: Tyson Tay, joshyflip, Dolphman, Ainand, Yolkin, Tales499, Jeloboi, Grakai, Louplayer and Troopsushi.
- Level Design: Ainand, Dark, Chopp and Nihil.
- Music: DJ Vertstyle and Nuclear.
- Special Thanks: EX64, HezMania, CesarFernandes, Phi, Uppernate and Israel.
- Sensors, collision, physics and character actions.
- Data, Display, Input and Music.
- Rings, checkpoints, springs, monitors, spikes, moving spikes and enemies.
- Common gimmicks, like moving platform, falling platforms, pushables, semi-solids, s-tunnels and swing objects.
- Shields, score combos and flickies behavior.
- Active Parallax System.
- Collisions and Landing; // Ceiling Landing had a hand of YD;
- Control (Movement), Movement Routines and Physics tweaking;
- Player Animation // Jumping and Rolling by Chopp;
- Most of the actions; // Ray's Gliding by Yonatankr and Lighto. Sonic's Drop Dash by Lighto;
- Data, Display and Audio Settings;
- Pause System;
- Flying and classic signpost.
- Moving platforms and attachable objects.
- Bumpers, bounce floors and pinball flippers.
- Conveyor Belts.
- Switches & Doors.
- Teleport Orb; // Originally on Sonic Worlds, remade by myself;
- Hang Lift; // Originally on Sonic Worlds, remade by myself;
- Oil; // With help of Ice;
- Fireball Thrower;
- Extended Camera, Looking Up and Down;
- Titlecard;
- Titlecard Text Blitter; // Thanks to DIYBandits for the tutorial that I learned it!
- Gumball Machine;
- Wrecking Ball Boss; // With the support of YD on math;
- Menus;
- Debug Mode // Originally made by Carlos Ushiromiya, remade by myself;
- Control (Movement);
- Signpost // Fixes on turning math;
- Drop Dash // Originally made for Sonic Saga;
- Active Parallax System // most of the math;
- Combine Rings // Adjustments on scale effect;
- Ray's Gliding // Modified from Yonatankr's code;
- Dynamic Audio // That waterfall ones;
- Countdown Bubbles // Positioned the counters on the screen;
- Character Palettes;
- Act 2 Data Storage; // Originally made by Carlos, remade by Lighto;
- Act 2 Camera;
- Bridges // Taken from Spin Engine;
- Swing Rope;
- Afterimage;
- Bonus Entrance Stars;
- Invincibility Stars and Emerald Effects // Taken from Spin Engine;
- Camera // Taken from Spin Engine, converted by Carlos Ushiromiya;
- Angle Breakers // Taken from Spin Engine;
- Ray's Gliding;
- Pinata's Particles;
- Monitors Particles;
- Support on advanced math and physics;
- Data Menu;
- Rings // General fixes on rings collision;
- Sink Platforms;
- Countdown Bubbles // Support on math;
- Studiopolis Shader;
- 1 UP algorithm;
- Inconsistencies on knockout math and sound were fixed;
- Rolling and Jumping animations speed; // Based on HedgeSpin.
- Fixes on drowning;
- Improvements on bubbles;
- Implemented Layer 2 and 3;
- AIZ Ramps;
- Plasma Ball
- Genesis Fade;
- Logo art;
- Test Level Tiles;
- Sign Post // Sprites and Animations;
- Warp Ring;
- Additional Slopes;
- Core Framework Logo;
- Promo Art;
- Pinatas;
- Gumball Machine in Mania Style;
- AIZ ramps;
- Amy Sprites;
- Titlecard.
- Menu art and general UI; // With a GREAT help from Angeloz;
- Additional slopes and decorations;
- Dash Pads, Teleporter Lights, Lava and Conveyor Belt ripping;
- The painful and arduous task of animating EVERYTHING;
- S3K Mania Monitors;
- Crusher;
- Pinball Flippers,
- Hang Lifts;
- Teleporter Orbs;
- Splats;
- Orbinaut;
- Moto Ant;
- Masher;
- Monitor Debris;
- Pinata's Particles;
- Bamboo Fields // Used on Test Level;
- S3D Blast Special Stage Remix // Unused on this release;