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Owner
nievesj
commented
Jul 16, 2018
- Improving support for Async / Tasks
- Removing AsyncAwaitUtil in favor for UniTask, as it provides lower memory allocation
- Improving and streamlining the services API
- Core Framework now targets .Net Standard 2.0 and C# 7, which means the Incremental Compiler is now required
- Added a Persistent Data Service. This service helps serialize data into files
- Added Social Service, this service wraps the functionality of UnityEngine.Social with Observables
…ck for when tasks are called from synchronous methods.
…he build it can be loaded from streaming assets regardless of what is configured in the AssetService. Tweaked uiservice, and converted some more asset loader methods to async.
…l library, but with observable methods instead of callbacks.
…lly, and it's more flexible than just using PlayerPrefs.
…iple bundles and this method reports the progress of loaded bundles. Various minor fixes.
…upport. Started the process of removing UniRx Subject from services. I was using them as signals, but I'm phasing them out in favor of SignalBus (from Zenject), not entirely sure I like the way SignalBus works, but I also dont want to use Subjects or introduce another event system.
…OnGamePausedSignal that can be injected on whoever needs to listen to it.
…elated to loading asset bundles, now these tasks can report progress and can be cancelled.
…IElementTransitionOptions and UIElement into Tasks.
…uilding to ios on Unity 2018.2.
… lower memory allocations.
…ject is now married to the Incremental Compiler.
…r GameObject and Component.
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