Skip to content
/ ecs-lua Public

ECS Lua is a fast and easy to use ECS (Entity Component System) engine for game development.

License

Notifications You must be signed in to change notification settings

nidorx/ecs-lua

Repository files navigation

https://nidorx.github.io/ecs-lua

Build Status

Read the Documentation

ECS Lua is a lua ECS (Entity Component System) library used for game developments.

ECS Lua has no external dependencies and is compatible and tested with Lua 5.1, Lua 5.2, Lua 5.3, Lua 5.4, LuaJit and Roblox Luau

Features

  • Game engine agnostic: It can be used in any engine that has the Lua scripting language.
  • Ergonomic: Focused on providing a simple yet efficient API
  • FSM: Finite State Machines in an easy and intuitive way
  • JobSystem: To running systems in parallel (through coroutines)
  • Reactive: Systems can be informed when an entity changes
  • Predictable:
    • The systems will work in the order they were registered or based on the priority set when registering them.
    • Reactive events do not generate a random callback when issued, they are executed at a predefined step.

Usage

Read our Full Documentation to learn how to use ECS Lua.

Get involved

All kinds of contributions are welcome!

🐛 Found a bug?
Let me know by creating an issue.

Have a question?
Roblox DevForum is a good place to start.

⚙️ Interested in fixing a bug or adding a feature?
Check out the contributing guidelines.

📖 Can we improve our documentation?
Pull requests even for small changes can be helpful. Each page in the docs can be edited by clicking the "Edit on GitHub" link at the bottom right.

License

This code is distributed under the terms and conditions of the MIT license.

About

ECS Lua is a fast and easy to use ECS (Entity Component System) engine for game development.

Topics

Resources

License

Contributing

Stars

Watchers

Forks

Packages

No packages published

Languages