Rename Clay_Rectangle to Clay_BoundingBox to prevent confusion #4
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I made what I believe to be a mistake in naming the internal {x, y, width, height} struct
Clay_Rectangle
.Unfortunately this is a breaking change if you are referencing the struct by name, but there's too much of an overlap / confusion with the element macro
CLAY_RECTANGLE
, and I would like there to be a clear mental model of "rectangle means the element", so I've renamed the struct toClay_BoundingBox
, which is more in line with how it is referred to in render commands anyway.