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update readme
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Ninjajie committed Dec 10, 2018
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#### Cloth Plugin User Guide
The UI following the cloth script:

![](DemoImages/ClothUI.png)
![](DemoImages/ClothUI.png)<!-- .element height="50%" width="50%" -->

Inside UI you can directly change almost all controllable variables, including:
- Time step
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#### Interactivity

Move and resize the fluid body chunk to create the fluid body and start simulation

![](DemoImages/fluidfinal1.gif)

Create blast in the fluid by click left button on mouse.
- Raycasting is used to find the intersection point, then a blast is created.

![](DemoImages/fluid1.gif)
![](DemoImages/fluidfinal2.gif)

Pause the simulation by pressing `Space`, then rescale the container by `J` `K` `L` `U` `I` `O`, press `B` to resume when you are ready.

- A new hash grid and a new solver object is reconstructed when you resume the simulation.

![](DemoImages/fluid2.gif)
![](DemoImages/fluidfinal3.gif)

## 5. More Possible Physical Object types
The project successfully demonstrated the flexibility of the GPU+PBD+Unity framework. Given this fact, more types of physical objects are achievable. For example, Rigid body can be easily simulated by a constraint that tries to maintain the body's original shape.
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