FSLeyes is the FSL image viewer.
All of the dependencies of FSLeyes are listed in requirements.txt.
Being an OpenGL application, FSLeyes can only be used on computers with graphics hardware (or a software GL renderer) that supports one of the following versions:
- OpenGL 1.4, with the following extensions:
ARB_vertex_program
ARB_fragment_program
EXT_framebuffer_object
GL_ARB_texture_non_power_of_two
- OpenGL 2.1, with the following extensions:
EXT_framebuffer_object
ARB_instanced_arrays
ARB_draw_instanced
FSLeyes also requires the presence of GLUT, or FreeGLUT.
The FSLeyes user and API documentation is written in ReStructuredText, and can be built using sphinx:
python setup.py userdoc python setup.py apidoc
The documentation will be generated and saved in userdoc/html/
and
apidoc/html/
.
Some of the FSLeyes icons are derived from the Freeline icon set, by Enes Dal, available at https://www.iconfinder.com/Enesdal, and released under the Creative Commons (Attribution 3.0 Unported) license.
The file fsleyes.gl.trimesh module includes code from Michael Dawson-Haggerty's trimesh project, which is released under the MIT license.
The volumetric spline interpolation routine uses code from:
Daniel Ruijters and Philippe Thévenaz, GPU Prefilter for Accurate Cubic B-Spline Interpolation, The Computer Journal, vol. 55, no. 1, pp. 15-20, January 2012. http://dannyruijters.nl/docs/cudaPrefilter3.pdf