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Social platform for developers featuring friend connections, real-time chat, collaborative coding, and Spotify music integration.

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neu-cs4530/nu-sync

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Overview

NU Sync is a full-stack social web application built to foster technical collaboration and community engagement among Northeastern students. Designed as a modern reimagining of a Q&A platform, NU Sync integrates user networking, real-time messaging, music sharing, and code collaboration—all within a clean, interactive interface.

The platform allows users to build connections through customizable profiles, friend requests, and mutual contact discovery. Once connected, users can exchange messages, share music via Spotify, and collaborate through code snippet sharing with built-in execution support for five languages.

Interactive elements include polls on questions, real-time notifications, music taste compatibility indicators, and a Spotify-powered guessing game. Privacy and user control are core to the experience, with features such as custom notification preferences, quiet hours, user blocking, and detailed status settings (online, idle, DND, invisible).

NU Sync supports an enhanced user experience through comprehensive backend testing, a responsive frontend, and seamless integration with third-party services like Spotify and Piston API. Designed and delivered in Agile sprints, the platform exemplifies scalable, user-centric full-stack development with a strong emphasis on interactivity, customization, and collaboration.

Getting Started

Run npm install in the root directory to install all dependencies for the client, server, and shared folders.

{ : .note } Refer to IP1 and IP2 for further instructions related to setting up MongoDB, setting environment variables, and running the client and server.

Codebase Folder Structure

  • client: Contains the frontend application code, responsible for the user interface and interacting with the backend. This directory includes all React components and related assets.
  • server: Contains the backend application code, handling the logic, APIs, and database interactions. It serves requests from the client and processes data accordingly.
  • shared: Contains all shared type definitions that are used by both the client and server. This helps maintain consistency and reduces duplication of code between the two folders. The type definitions are imported and shared within each folder's types/types.ts file.

Database Architecture

The schemas for the database are documented in the directory server/models/schema. A class diagram for the schema definition is shown below:

Class Diagram

API Routes

/answer

Endpoint Method Description
/addAnswer POST Add a new answer

/comment

Endpoint Method Description
/addComment POST Add a new comment

/messaging

Endpoint Method Description
/addMessage POST Add a new message
/getMessages GET Retrieve all messages

/question

Endpoint Method Description
/getQuestion GET Fetch questions by filter
/getQuestionById/ GET Fetch a specific question by ID
/addQuestion POST Add a new question
/upvoteQuestion POST Upvote a question
/downvoteQuestion POST Downvote a question

/tag

Endpoint Method Description
/getTagsWithQuestionNumber GET Fetch tags along with the number of questions
/getTagByName/ GET Fetch a specific tag by name

/user

Endpoint Method Description
/signup POST Create a new user account
/login POST Log in as a user
/resetPassword PATCH Reset user password
/getUser/ GET Fetch user details by username
/getUsers GET Fetch all users
/deleteUser/ DELETE Delete a user by username
/updateBiography PATCH Update user biography

/chat

Endpoint Method Description
/createChat POST Create a new chat.
/:chatId/addMessage POST Add a new message to an existing chat.
/:chatId GET Retrieve a chat by its ID, optionally populating participants and messages.
/:chatId/addParticipant POST Add a new participant to an existing chat.
/getChatsByUser/:username GET Retrieve all chats for a specific user based on their username.

/games

Endpoint Method Description
/create POST Create a new game
/join POST Join an existing game
/leave POST Leave a game
/games GET Retrieve all games

Running Stryker Mutation Testing

Mutation testing helps you measure the effectiveness of your tests by introducing small changes (mutations) to your code and checking if your tests catch them. To run mutation testing with Stryker, use the following command in server/:

npm run stryker

{ : .note } In case you face an "out of memory" error while running Stryker, use the following command to increase the memory allocation to 4GB for Node.js:

node --max-old-space-size=4096 ./node_modules/.bin/stryker run

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Social platform for developers featuring friend connections, real-time chat, collaborative coding, and Spotify music integration.

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