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fix the bugs associated with blender datas #2704
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I tested it with lego, seems that gsplat trys hard to learn the background colour. setting background in nerfstudio\models\gaussian_splatting.py the same as blender bg colour fixs this. I forced overwriting the bg color, but it is super inelegant. |
… into convert-cameras-json
… into convert-cameras-json
It seems that my ruff formatter keeps messing everything up, but the background should work now. When using blender data the background_color should be changed to white to avoid cloulds. In the viser the rendered bg color is always overwritten to grey, it will not affect training, but I wonder if there is some way to modify it without using overwrite. |
Hi everyone! How can I change the background color to white? I tried doing this, but I kept getting some strange visualizations |
* fix the bug when camera.distortion_params is None * Handle background color override when using blender. * fix bare except * format * Update background color override in Blender dataparser * Add ability to download EyefulTower dataset * wip before I copy linning's stuff in * Generate per-resolution cameras.xml * Generate transforms.json at download * Fix a couple of quotes * Use official EyefulTower splits for train and val * Disable projectaria-tools on windows * Fix extra imports * Add a new nerfacto method tund for EyefulTower * Split eyefultower download into a separate file * Fix typo * Add some fisheye support for eyeful data * Reformatted imports to not be dumb * Apparently this file was missed when formatting originally * Added 1k resolution scenes * revert method_configs.py to original values * Also add 1k exrs * Add option to modify bg color in gaussian splatting * fix back the config, bg color should work now * removed camera optimizer for gs to align with main * Address feedback * Revert changes to pyproject.toml, to be added in a later PR * Oops, probably shouldn't have gotten rid of awscli ... * adding support for bg color, tested and reformatted now * formatted * formatted * changed glob variable name * Refactor background color variable name * prevent viser overriding --------- Co-authored-by: Vasu Agrawal <vasuagrawal@meta.com> Co-authored-by: Ethan Weber <ethanweber@berkeley.edu> Co-authored-by: Brent Yi <yibrenth@gmail.com> Co-authored-by: Justin Kerr <justin.g.kerr@gmail.com>
fix the bug when camera.distortion_params is None, which will lead to no data when using blender data.