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CocoaUIKit

macOS、iOS UI控件定制

Contents

Requirements

  • Mac OS X 10.14
  • Xcode 11.0+
  • Swift 5.0+

Migration Guides

Communication

  • If you need help, use cnblogs. (Tag 'CocoaUIKit')
  • If you'd like to ask a general question, use cnblogs.
  • If you found a bug, open an issue.
  • If you have a feature request, open an issue.
  • If you want to contribute, submit a pull request.

Installation

CocoaPods

CocoaPods is a dependency manager for Cocoa projects. You can install it with the following command:

$ gem install cocoapods

To integrate CocoaUIKit into your Xcode project using CocoaPods, specify it in your Podfile:

source 'https://github.com/CocoaPods/Specs.git'
platform :ios, '10.0'
use_frameworks!

target '<Your Target Name>' do
    pod 'CocoaUIKit', '~> 0.0.1'
end

Then, run the following command:

$ pod install

Swift Package Manager

Swift Package Manager is a tool for managing the distribution of Swift code. It’s integrated with the Swift build system to automate the process of downloading, compiling, and linking dependencies.

Xcode 11+ is required to build CocoaUIKit using Swift Package Manager.

To integrate CocoaUIKit into your Xcode project using Swift Package Manager, add it to the dependencies value of your Package.swift:

dependencies: [
    .package(url: "https://github.com/nenhall/CocoaUI.git", .upToNextMajor(from: "0.0.1"))
]

Manually

If you prefer not to use either of the aforementioned dependency managers, you can integrate CocoaUIKit into your project manually.


Usage

Quick Start

import CocoaUIKit

class MyViewController: UIViewController {

    lazy var cWindow: CoWindow = ...

    override func viewDidLoad() {
        super.viewDidLoad()

        cWindow.titlebarColor = .blue
    }

}

Playground

You can try CocoaUIKit in Playground.

Note:

To try CocoaUIKit, open CocoaUI.xcworkspace and build CocoaUIKit.framework for any simulator first.

Resources

Credits

License

CocoaUIKit is released under the MIT license. See LICENSE for details.