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public class AppMain
{
private static bool isRunning;
private static bool isInc;
private static int red;
private static GraphicsContext graphics;
public static void Main (string[] args)
{
Initialize ();
while (isRunning) {
SystemEvents.CheckEvents ();
Update ();
Render ();
}
}
public static void Initialize ()
{
graphics = new GraphicsContext ();
isRunning = true;
isInc = true;
}
public static void Update ()
{
GamePadData gamePadData = GamePad.GetData (0);
if ((gamePadData.ButtonsDown & GamePadButtons.Select) == GamePadButtons.Select)
{
isRunning = false;
}
red = isInc ? red + 1 : red - 1;
if (red == 255) isInc = false;
else if (red == 0) isInc = true;
}
public static void Render ()
{
graphics.SetClearColor(red, 0, 0, 255);
graphics.Clear ();
graphics.SwapBuffers ();
}
}
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