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fixed → to verifybut needs testingbut needs testing
Description
Exporter 2.39.3-pre, Unity 2022.1.16f1
Tested on Android Chrome, Xperia 1 Using the below script as PostProcessing.ts in scripts added to a gameobject in the scene, toggling AR view doesn't show the place on surface marker, then pressing the back button in the browser to return to the previous normal 3d view shows the regular view in a squashed cube-shaped window on the bottom half of the screen.
import { Behaviour } from "@needle-tools/engine/engine-components/Component";
import { EffectComposer } from 'three/examples/jsm/postprocessing/EffectComposer.js';
import { RenderPass } from 'three/examples/jsm/postprocessing/RenderPass';
import { UnrealBloomPass } from 'three/examples/jsm/postprocessing/UnrealBloomPass.js';
import { WebGLRenderer} from 'three';
import { GUI } from "three/examples/jsm/libs/lil-gui.module.min.js";
export class PostProcessing extends Behaviour
{
//@ts-ignore
params?: PostProcessing.params = {
//exposure: 1,
bloomThreshold: 0.656,
bloomStrength: 2.631,
bloomRadius: 0.95
};
mainComposer?: EffectComposer;
renderer?: THREE.WebGLRenderer;
start()//
{
//@ts-ignore
const bloomPass = new UnrealBloomPass( new THREE.Vector2( window.innerWidth, window.innerHeight ), 1.5, 0.4, 0.85 );
bloomPass.threshold = this.params.bloomThreshold;
bloomPass.strength = this.params.bloomStrength;
bloomPass.radius = this.params.bloomRadius;
//@ts-ignore
this.mainComposer = new EffectComposer(this.context.renderer);
//@ts-ignore
const renderPass = new RenderPass(this.scene, this.context.mainCamera);
this.renderer = new WebGLRenderer({ antialias: true, });
this.renderer?.setSize(this.context.domWidth, this.context.domHeight);
this.mainComposer.addPass(renderPass);
this.mainComposer?.addPass(bloomPass);
this.mainComposer.setSize(this.context.domWidth, this.context.domHeight);
this.context.composer = this.mainComposer;
const gui = new GUI();
gui.add( this.params, 'bloomThreshold', 0.0, 1.0 ).onChange( function ( value ) {
bloomPass.threshold = Number( value );
} );
gui.add( this.params, 'bloomStrength', 0.0, 3.0 ).onChange( function ( value ) {
bloomPass.strength = Number( value );
} );
gui.add( this.params, 'bloomRadius', 0.0, 1.0 ).step( 0.01 ).onChange( function ( value ) {
bloomPass.radius = Number( value );
} );
}
}
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fixed → to verifybut needs testingbut needs testing
