Ensure wakeup
calls (UserEvent
s) provide updates in Wait
mode
#818
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After landing #782 I noticed that the
App
proxy'swakeup
methodhasn't been functional since the last event loop refactor (when wgpu was
introduced).
I also noticed that #782 makes the extra updates provided in the
Wait
loop mode redundant. Previously, we ensured at least ~3 updates would
occur following the most recently received event. This was aimed at
allowing GUI's to update for a couple of extra frames to resolve subtle
1-3 frame animations, but I'm unsure this is really the right approach.
At the very least, the number of updates should be configurable as a
part of the
LoopMode::Wait
variant, but that can wait for a future PR.