The circom circuit takes two signals as input, a puzzle grid that is a public signal, and a private signal containing your solution grid. It verifies your solution matches the public unsolved grid, and meets all the constraints necessary for a valid sudoku solution. It can be broken down into the following steps roughly:
- Verify input grids are "valid".
- Every entry of puzzle grid must constrain
0 <= puzzle[i][j] <= 9
. 0 are used to mark empty cells. - Every entry of solution grid must constrain
1 <= solution[i][j] <= 9
, and further, ifpuzzle[i][j]
is non-zero,puzzle[i][j]
must be equal tosolution[i][j]
. - Both of the range checks are implemented using the
InRange
template, which itself uses circomlib comparators.
- Every entry of puzzle grid must constrain
- Verify that every row, column and subgrid have all numbers 1...9 exactly once.
- This is implemented using the
ContainsAll
template. This uses a simple equality check between all pairs of cell values in the subset being considered.
- This is implemented using the
Interesting circuit notes:
- I was originally trying to implement
ContainsAll
using a bitmask and XORing with2**grid[i][j]
for each element in the subset. Turns out you cannot do this because this bitmask cannot be expressed as linear combinations of signals. component
arrays need to be initialised before usage, you cannot initialise them dynamically (otherwise proof verification will always fail). All initialisedcomponent
s must be used, otherwise proof verification will fail.
Simple Next.js
app using the compiled wasm
circuit for generating and verifying proofs.
It consists of two pages:
/solve
: This page has two textareas for a puzzle and solution grid, and you can use this to generate a proof for your solution./verify
: This page has a textarea for a puzzle grid and a textarea for a proof, and you can use this to verify a proof for a puzzle.
Use node v14
for compilation of the circuit. You can use yarn circom:dev
and yarn circom:prod
in the root of the repo to do so. To start the frontend client locally, use yarn dev
in the /client
folder.
This project was made as part of ETH Summer.