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@illlustr illlustr linked an issue Mar 31, 2025 that may be closed by this pull request
@illlustr illlustr merged commit 5bd322c into 3.c Mar 31, 2025
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@illlustr illlustr deleted the 3.c-pck branch March 31, 2025 08:16
illlustr added a commit that referenced this pull request Mar 31, 2025
* Use Dark Mode and extend window frame into client area

* Resizable Borderless Window

* remove visual script

* add custom.py

* add MiniZip Module

* add proguard

* add progressbar fill direction

* Change Default Values

* update output default behaviour

* Control Left and Right Volume

* Add Script List Dock

* File System Bottom Dock

* Fix Crash when calling Show In FileSystem

* colapse tool menu in to the viewport

* revamp editor node

* Switch to Script Editor when clicking on script list

* don't include default icon and env when creating new project

* Revamp

* update assets

* move button create to first row

* update default theme

* Add Dock Icon, Remove Panel Background on top main menu

* test

* format

* update version

* Update Action

* update gdx changelog

* update readme

* update readme

* release the artifact (#45)

manual release

* Add GLOBAL_GET cached macros. (#46)

GLOBAL_GET is an expensive operation which should not be used each frame / tick.
This PR adds macros which do a cheaper revision check, and only call the expensive GLOBAL_GET when project settings have changed.

Co-authored-by: lawnjelly <lawnjelly@gmail.com>
Co-authored-by: Lukas Tenbrink <lukas.tenbrink@gmail.com>
Co-authored-by: lawnjelly <lawnjelly@users.noreply.github.com>

* alter (#47)

* alter magic header

* update changelog

* 3.x (#48)

* Add move semantics to core containers.

Adds to SWAP, Variant, StringName, List, CowData and LocalVector.

Co-Authored-By: Lukas Tenbrink <lukas.tenbrink@gmail.com>

* Add GLOBAL_GET cached macros.

GLOBAL_GET is an expensive operation which should not be used each frame / tick.
This PR adds macros which do a cheaper revision check, and only call the expensive GLOBAL_GET when project settings have changed.

Co-authored-by: Lukas Tenbrink <lukas.tenbrink@gmail.com>

---------

Co-authored-by: lawnjelly <lawnjelly@gmail.com>
Co-authored-by: Lukas Tenbrink <lukas.tenbrink@gmail.com>
Co-authored-by: lawnjelly <lawnjelly@users.noreply.github.com>

* fix borderless mode (#50)

* add server, change name & tag (#54)

* Build Android Editor (#55)

* remove verbose, edit prefix & sufix name

* Update CHANGELOG_GDX.md

* use universal for macOS, assets adjustment (#57)

* move flags to action

* mac os universal

* move gdx assets to thirdparty

* Physics Interpolation - Move 3D FTI to SceneTree (#59)

* Add move semantics to core containers.

Adds to SWAP, Variant, StringName, List, CowData and LocalVector.

Co-Authored-By: Lukas Tenbrink <lukas.tenbrink@gmail.com>

* Physics Interpolation - Move 3D FTI to `SceneTree`

Moves 3D interpolation from `VisualServer` to the client code (`SceneTree`).
Complete rework of 3D physics interpolation, but using the same user API.

* Add GLOBAL_GET cached macros.

GLOBAL_GET is an expensive operation which should not be used each frame / tick.
This PR adds macros which do a cheaper revision check, and only call the expensive GLOBAL_GET when project settings have changed.

Co-authored-by: Lukas Tenbrink <lukas.tenbrink@gmail.com>

* Simplified `ObjectDB::get_instance()` casting

Reduces boiler plate by templating `get_instance()` for the cast type, while remaining backward compatible to the existing functionality.

---------

Co-authored-by: lawnjelly <lawnjelly@gmail.com>
Co-authored-by: Lukas Tenbrink <lukas.tenbrink@gmail.com>
Co-authored-by: lawnjelly <lawnjelly@users.noreply.github.com>

* Open both Alter & Original PACK_HEADER (#60)

* support to open old PACK_HEADER

* update changelog

---------

Co-authored-by: lawnjelly <lawnjelly@gmail.com>
Co-authored-by: Lukas Tenbrink <lukas.tenbrink@gmail.com>
Co-authored-by: lawnjelly <lawnjelly@users.noreply.github.com>
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Feat: Open both old and new pack header

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