A Playstation 4 emulator just begin.
A project for fun, and technical research.
The only reason I start this project is learning 3D graphics, nothing serious.

First commercial game support, We are Doomed. Thanks for our developers.
It's not playable now, since the FPS is very low, because there's no optimizations at all currently.
GPCS4 will recompile all shaders, untiling all textures and upload all buffers every frame, making it less efficient.
Besides, there're still some problems on game pad emulation.
Will improve these things step by step.

First correct image rendered, although this is a 2D image demo, it's actuall rendered in 3D pipeline.
There're still some hardcode test code, but with more design, and most important, this time with our shader translator, no hand write shaders anymore.
Next I'll focus on Nier and improve the graphics implementation.

This is a privious running result of Nier:Automata, not correct though, I'll improve it.
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- Gnm reverse engineering
Parsing PM4 command buffers and some other formats to recover the original Gnm calls.
Still a lot of work. - Vulkan backend
Translate Gnm calls into vulkan calls. Far from complete.
- Shader recompiler
Translate GCN bytecode into Spir-V bytecode. Far from complete.
- Gnm reverse engineering
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- Audio
Just begin.
- Gamepad
Basic implementation.
- Audio
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- Dynamic linker
TLS support is not complete yet, maybe some other initialization functions either.
- System resource management, ie. Thread, virtual memory, synchronize object, file, clock.
For functions which don not require system resource (ie. math functions),
we'll use the system libraries directly.
For others, we implement those one by one.
- Dynamic linker
Read our Developer Guide
For more details you could join our discord server to contact with me, or if you are used to Tencent QQ/TIM, just join our group. Here you can get more resources which are very usefull for developing.
Discord: GPCS4
Tencent QQ/TIM Group Number: 470865218
To run or develop GPCS4, a CPU supporting AVX512 together with a graphics card supporting Vulkan are required.
Currently, only Windows build is supported.
Visual Studio 2017
LLVM/Clang
LLVM Compiler Toolchain Extension
LunarG Vulkan SDK
For more details, see Developer Guide