mystery-o-matic is a Python program used to produce the content of mystery-o-matic.com. It produces a random murder mystery to solve using fuzzing testing. Once a mystery is generated, it produces a static html file that contains all the clues (and the solution to verify it).
mystery-o-matic supports the following languages:
Make sure all the requirements are met. If you are using Ubuntu:
sudo apt-get install libsecp256k1-0 graphviz graphviz-dev
Solidity 0.8.x is needed, so we can install solc-select
for that:
pip install solc-select
solc-select install 0.8.17
solc-select use 0.8.17
Finally, install the tool from this repository:
pip install .
mystery-o-matic requires the usage of echidna for obtaining a random mystery prompt and its solution but uses a specific PR that has not been merged yet. For convenience, there is a precompiled binary provided in the bin
folder. Otherwise, it can be compiled from source code using stack
or nix
.
mystery-o-matic will always generate a fresh mystery to solve, but depending on the output mode (--mode
) will produce different results:
html
: it will generate a local copy of mystery-o-matic.com which contains the description of the case, some clues and the solution.text
: it will start an interactive version of a murder mystery to solve by specific commands. It can also start a Telegram bot if an API key is provided.
By default, it will use the html
output to generate a new mystery in the default scenario:
mystery-o-matic scenarios/simple.template.sol static out
The tool will produce a static index.html
file stored in the out
directory.
While the code is open-source, I'm aware of the difficulties of using or integrating other people's code. If you don't know or don't want to run this code directly, but you are still interested in using the output of this tool in your work of fiction (e.g. novel, game, film), please feel free to contact me so I can do that for you. The generated mystery will look like this:
Characters:
* CHAR1 is bob
* CHAR2 is carol
* CHAR3 is eddie
Final Locations:
* ROOM3 is kitchen
* ROOM2 is dining room
* ROOM0 is bedroom
* ROOM1 is bathroom
Solution:
Initial Locations:
* CHAR1 was in the ROOM1
* CHAR2 was in the ROOM2
* CHAR3 was in the ROOM3
Actions:
1. takesWeapon($CHAR3)
2. move($CHAR3, $ROOM0)
3. move($CHAR2, $ROOM1)
4. move($CHAR1, $ROOM0)
5. kills($CHAR3, $CHAR1)
6. move($CHAR3, $ROOM1)
The mystery generation involves using a Solidity smart contract. This was used because of the nature of blockchain transactions as operations, but everything is simulated so no cryptocurrency is involved. Instead, every transaction represents a possible state change in the murder mystery (e.g. Alice walks from the kitchen to the bathroom). If the state change breaks any rule (e.g. no more than two characters can be in the same room), then the transaction reverts and the fuzzing tool keeps exploring.
The tool provides a single scenario for creating a random murder mystery, where the rules are encoded in the scenarios/simple.template.sol
file, but others could be added. To add a new scenario:
- Create a Solidity smart contract called
StoryModel
- Encode the rules to advance every step of the story. Clues are generated using events such as
SawWhenLeaving
andSawWhenArriving
but others can be added as well. - Add an Echidna boolean property should be added
mystery_not_solved
(which returns false when all the steps to complete a mystery are done)
If you want to support the development, you can donate using crypto to 0xd0FD96CD73762Fd081cf2269D79F359e4314629b (ETH, BSC, etc)