A fruitless endeavor [Capcom Commando Hardware intro ] http://www.system16.com/hardware.php?id=788 [ ] http://sgate.emt.bme.hu/patai/publications/z80guide/part1.html [how I figured out tilemap memory] http://goshtastic.blogspot.com/2016/11/making-rom-hack-of-old-arcade-game.html
.inp file works with wolfmame168, mame 0.158 roms
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Mobi is on tilemap 3
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Seeing Mobi within inp: -- frame 36,865 then start skipping cpu cycles through the following: 00C7 0038 00C8 0039 007E 0251 0452 <--- he will appear between here and the next cpu cycle 03CE
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Image in notes/mobi.png contains the code snippet where he laods. At line 578C, it will load the bad mobi sprite. Some few instructions later at 579F it will load the good mobi.