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Fix shadowing warning causing errors in unreal 5 #121

Fix shadowing warning causing errors in unreal 5

Fix shadowing warning causing errors in unreal 5 #121

Triggered via pull request May 1, 2024 21:59
Status Success
Total duration 2m 15s
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run-tests.yml

on: pull_request
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9 warnings
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Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/checkout@v3, actions/cache@v3, lukka/run-vcpkg@v10. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
build: test/integration.cpp#L334
format specifies type 'long long' but the argument has type 'long' [-Wformat]
build: test/integration.cpp#L334
format specifies type 'long long' but the argument has type 'long' [-Wformat]
build: test/integration.cpp#L449
format specifies type 'long long' but the argument has type 'long' [-Wformat]
build: test/integration.cpp#L449
format specifies type 'long long' but the argument has type 'long' [-Wformat]
build: src/gamelink.cpp#L672
format specifies type 'size_t' (aka 'unsigned long') but the argument has type 'uint32_t' (aka 'unsigned int') [-Wformat]
build: src/gamelink.cpp#L681
format specifies type 'size_t' (aka 'unsigned long') but the argument has type 'uint32_t' (aka 'unsigned int') [-Wformat]
build: src/gamelink.cpp#L697
format specifies type 'size_t' (aka 'unsigned long') but the argument has type 'uint32_t' (aka 'unsigned int') [-Wformat]
build: src/gamelink.cpp#L703
format specifies type 'size_t' (aka 'unsigned long') but the argument has type 'uint32_t' (aka 'unsigned int') [-Wformat]