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New Pause Menu / UI Overhaul #55

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@alex-shortt

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@alex-shortt

Started this branch a while back and never got to finishing it. Want to see where to take it.

https://github.com/spacesvr/spacesvr/tree/ui-ux
https://spacesvr-gjudb1xki-metaplug.vercel.app/

This would be a pretty big shift in how things work, so i want to consider pros and cons before even starting.

it's got

  • a 3d rendered cursor (that can change in any way to present information such on hovering)
  • no 2d pause menu, which is muuuch cleaner imo
  • allows for click and drag, or double click for pointer lock. i actually think people might understand pointer lock better than click/drag since the latter requires one more action before moving the mouse for each movement, so this may not actually be great

unsolved problems are

  • doesn't automatically handle first click for playing audio
  • kinda ugly cursor at the moment, although i like how it kinda works like a compass lol
  • extra keystroke for the user to learn to use our sites (T)
  • mobile swiping to show/hide pause menu hasn't been figured out yet, although once it is i know it will be so cool

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    enhancementNew feature or requestui/uxit affects how the user controls their character

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