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A refreshingly simple data-driven game engine built in Rust
A lightweight WebAssembly runtime that is fast, secure, and standards-compliant
The InterPlanetary File System (IPFS), implemented in Rust.
A runtime for writing reliable asynchronous applications with Rust. Provides I/O, networking, scheduling, timers, ...
Compile-time reflection API for developing robust procedural macros (proof of concept)
Flexible Linux input device translator, geared for gamepads
a mid-level library that provides config/cache/data paths, following the respective conventions on Linux, macOS and Windows
Unit conversion tool and library written in rust
IRCv3 specifications | Roadmap: https://git.io/IRCv3-Roadmap | Code of conduct: http://ircv3.net/conduct.html
Data-oriented and data-driven game engine written in Rust
Liferea (Linux Feed Reader), a news reader for GTK/GNOME
Empowering everyone to build reliable and efficient software.
Rust bindings to the minimalist, native, cross-platform UI toolkit `libui`
Simple and portable (but not inflexible) GUI library in C that uses the native GUI technologies of each platform it supports.
[maintenance mode] A low-overhead Vulkan-like GPU API for Rust.
Take a reference and get back a slice of length one