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davidebeatrici committed Oct 31, 2016
1 parent 8d3e932 commit cef5252
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Showing 27 changed files with 103 additions and 103 deletions.
6 changes: 3 additions & 3 deletions plugins/aoc/aoc.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -50,9 +50,9 @@ static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, floa
ostringstream new_context;

ok = peekProc(posptr, ipos) &&
peekProc(rotptr, rot) &&
peekProc(stateptr, state) &&
peekProc(hostptr, chHostStr);
peekProc(rotptr, rot) &&
peekProc(stateptr, state) &&
peekProc(hostptr, chHostStr);
if (!ok)
return false;

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4 changes: 2 additions & 2 deletions plugins/arma2/arma2.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -36,8 +36,8 @@ static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, floa
*/

ok = peekProc(posptr, avatar_pos) &&
peekProc(frontptr, avatar_front) &&
peekProc(topptr, avatar_top);
peekProc(frontptr, avatar_front) &&
peekProc(topptr, avatar_top);

if (avatar_pos[1] > 999000000.0)
return false;
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4 changes: 2 additions & 2 deletions plugins/bf1942/bf1942.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -28,8 +28,8 @@ static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, floa
//peekProc(contextptr, ccontext, 128);

ok = peekProc(0x00976274, avatar_pos) &&
peekProc(faceptr, avatar_front) &&
peekProc(topptr, avatar_top);
peekProc(faceptr, avatar_front) &&
peekProc(topptr, avatar_top);

if (! ok)
return false;
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14 changes: 7 additions & 7 deletions plugins/bf2/bf2.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -110,13 +110,13 @@ static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, floa
BYTE is_opfor;

ok = peekProc(pos_ptr, avatar_pos) &&
peekProc(face_ptr, avatar_front) &&
peekProc(top_ptr, avatar_top) &&
peekProc(ipport_ptr, ccontext) &&
peekProc(commander_ptr, is_commander) &&
peekProc(squad_leader_ptr, is_squad_leader) &&
peekProc(squad_state_ptr, is_in_squad) &&
peekProc(team_state_ptr, is_opfor);
peekProc(face_ptr, avatar_front) &&
peekProc(top_ptr, avatar_top) &&
peekProc(ipport_ptr, ccontext) &&
peekProc(commander_ptr, is_commander) &&
peekProc(squad_leader_ptr, is_squad_leader) &&
peekProc(squad_state_ptr, is_in_squad) &&
peekProc(team_state_ptr, is_opfor);

if (! ok)
return false;
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6 changes: 3 additions & 3 deletions plugins/bf2142/bf2142.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -34,9 +34,9 @@ static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, floa
return false;

ok = peekProc(posptr, avatar_pos) &&
peekProc(faceptr, avatar_front) &&
peekProc(topptr, avatar_top) &&
peekProc(0x00B527B8, ccontext);
peekProc(faceptr, avatar_front) &&
peekProc(topptr, avatar_top) &&
peekProc(0x00B527B8, ccontext);

if (! ok)
return false;
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14 changes: 7 additions & 7 deletions plugins/bf3/bf3.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -146,13 +146,13 @@ static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, floa
ptr_chain_valid = true;
}

ok = peekProc(avatar_pos_ptr, avatar_pos) &&
peekProc(avatar_front_ptr, avatar_front) &&
peekProc(avatar_top_ptr, avatar_top) &&
peekProc(squad_state_ptr,squad_state) &&
peekProc(squad_lead_state_ptr, is_squadleader) &&
peekProc(team_state_ptr,team_state) &&
peekProc(ipport_ptr,ccontext);
ok = peekProc(avatar_pos_ptr, avatar_pos) &&
peekProc(avatar_front_ptr, avatar_front) &&
peekProc(avatar_top_ptr, avatar_top) &&
peekProc(squad_state_ptr,squad_state) &&
peekProc(squad_lead_state_ptr, is_squadleader) &&
peekProc(team_state_ptr,team_state) &&
peekProc(ipport_ptr,ccontext);

if (! ok)
return false;
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10 changes: 5 additions & 5 deletions plugins/bf4/bf4.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -36,11 +36,11 @@ static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, floa
if (!squad_offset_2) return false;

// Peekproc and assign game addresses to our containers, so we can retrieve positional data
ok = peekProc(pModule + 0x21CAFF0, state) && // Magical state value: 0 when in-game and 1 when in menu/dead.
peekProc(pModule + 0x21C6D40, avatar_pos) && // Avatar Position values (X, Y and Z).
peekProc(pModule + 0x21CAF80, camera_pos) && // Camera Position values (X, Y and Z).
peekProc(pModule + 0x21CAF60, avatar_top) && // Avatar Top Vector values (X, Y and Z).
peekProc(pModule + 0x21CAF70, avatar_front) && // Avatar Front Vector values (X, Y and Z).
ok = peekProc(pModule + 0x21CAFF0, state) && // Magical state value: 0 when in-game and 1 when in menu/dead.
peekProc(pModule + 0x21C6D40, avatar_pos) && // Avatar Position values (X, Y and Z).
peekProc(pModule + 0x21CAF80, camera_pos) && // Camera Position values (X, Y and Z).
peekProc(pModule + 0x21CAF60, avatar_top) && // Avatar Top Vector values (X, Y and Z).
peekProc(pModule + 0x21CAF70, avatar_front) && // Avatar Front Vector values (X, Y and Z).
peekProc(serverid_offset, serverid) && // Server ID (36 characters).
peekProc(pModule + 0x21B80C0, host) && // Host value: "IP:Port" when in a server, "bot" when loading and empty when it's hidden.
peekProc(pModule + 0x24AFAE5, team) && // Team value: US (United States); RU (Russia); CH (China).
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10 changes: 5 additions & 5 deletions plugins/bf4_x86/bf4_x86.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -34,11 +34,11 @@ static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, floa
if (!squad_offset_1) return false;

// Peekproc and assign game addresses to our containers, so we can retrieve positional data
ok = peekProc(pModule + 0x1BB6AC2, state) && // Magical state value: 0 when in-game and 1 when in menu/dead.
peekProc(pModule + 0x1BB3C30, avatar_pos) && // Avatar Position values (X, Y and Z).
peekProc(pModule + 0x1BB6A90, camera_pos) && // Camera Position values (X, Y and Z).
peekProc(pModule + 0x1BB6A70, avatar_top) && // Avatar Top Vector values (X, Y and Z).
peekProc(pModule + 0x1BB6A80, avatar_front) && // Avatar Front Vector values (X, Y and Z).
ok = peekProc(pModule + 0x1BB6AC2, state) && // Magical state value: 0 when in-game and 1 when in menu/dead.
peekProc(pModule + 0x1BB3C30, avatar_pos) && // Avatar Position values (X, Y and Z).
peekProc(pModule + 0x1BB6A90, camera_pos) && // Camera Position values (X, Y and Z).
peekProc(pModule + 0x1BB6A70, avatar_top) && // Avatar Top Vector values (X, Y and Z).
peekProc(pModule + 0x1BB6A80, avatar_front) && // Avatar Front Vector values (X, Y and Z).
peekProc(serverid_offset, serverid) && // Server ID (36 characters).
peekProc(pModule + 0x1BA8A10, host) && // Host value: "IP:Port" when in a server, "bot" when loading and empty when it's hidden.
peekProc(pModule + 0x1C814B5, team) && // Team value: US (United States); RU (Russia); CH (China).
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8 changes: 4 additions & 4 deletions plugins/bfbc2/bfbc2.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -32,12 +32,12 @@ static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, floa

if (is_steam) {
ok = peekProc(0x01571E90, avatar_pos) &&
peekProc(0x01571E80, avatar_front) &&
peekProc(0x01571E70, avatar_top);
peekProc(0x01571E80, avatar_front) &&
peekProc(0x01571E70, avatar_top);
} else {
ok = peekProc(0x01579600, avatar_pos) &&
peekProc(0x015795F0, avatar_front) &&
peekProc(0x015795E0, avatar_top);
peekProc(0x015795F0, avatar_front) &&
peekProc(0x015795E0, avatar_top);
}

if (! ok)
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6 changes: 3 additions & 3 deletions plugins/bfheroes/bfheroes.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -23,9 +23,9 @@ static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, floa
return false;

ok = peekProc(posptr, avatar_pos) &&
peekProc(faceptr, avatar_front) &&
peekProc(topptr, avatar_top) &&
peekProc(stateptr, state);
peekProc(faceptr, avatar_front) &&
peekProc(topptr, avatar_top) &&
peekProc(stateptr, state);

if (! ok)
return false;
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4 changes: 2 additions & 2 deletions plugins/borderlands/borderlands.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -77,8 +77,8 @@ static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, floa
float front_corrector[3];
float top_corrector[3];
ok = peekProc(posptr, pos_corrector) &&
peekProc(frontptr, front_corrector) &&
peekProc(topptr, top_corrector);
peekProc(frontptr, front_corrector) &&
peekProc(topptr, top_corrector);
if (! ok)
return false;

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4 changes: 2 additions & 2 deletions plugins/breach/breach.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -55,8 +55,8 @@ static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, floa

// coordinate systems is already left handed so no change needed
ok = peekProc(posptr, avatar_pos) &&
peekProc(frontptr, avatar_front) &&
peekProc(topptr, avatar_top);
peekProc(frontptr, avatar_front) &&
peekProc(topptr, avatar_top);
if (! ok)
return false;

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8 changes: 4 additions & 4 deletions plugins/cod2/cod2.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -34,10 +34,10 @@ static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, floa
return true; // If this magic value is 4 we are spectating, so switch of PA

ok = peekProc(0x01516608, avatar_pos[2]) && //Z
peekProc(0x0151660C, avatar_pos[0]) && //X
peekProc(0x01516610, avatar_pos[1]) && //Y
peekProc(0x0151A114, viewHor) && //Hor
peekProc(0x0151A110, viewVer); //Ver
peekProc(0x0151660C, avatar_pos[0]) && //X
peekProc(0x01516610, avatar_pos[1]) && //Y
peekProc(0x0151A114, viewHor) && //Hor
peekProc(0x0151A110, viewVer); //Ver

if (! ok)
return false;
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10 changes: 5 additions & 5 deletions plugins/cod4/cod4.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -46,11 +46,11 @@ static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, floa
return true; // This results in all vectors beeing zero which tells mumble to ignore them.

ok = peekProc(0x0072AFD0, avatar_pos[2]) && //Z
peekProc(0x0072AFE0, avatar_pos[0]) && //X
peekProc(0x0072AFF0, avatar_pos[1]) && //Y
peekProc(0x0072AF3C, viewHor) && //Hor
peekProc(0x0072AF38, viewVer) && //Ver
peekProc(0x00956D88, ccontext);
peekProc(0x0072AFE0, avatar_pos[0]) && //X
peekProc(0x0072AFF0, avatar_pos[1]) && //Y
peekProc(0x0072AF3C, viewHor) && //Hor
peekProc(0x0072AF38, viewVer) && //Ver
peekProc(0x00956D88, ccontext);

if (! ok)
return false;
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8 changes: 4 additions & 4 deletions plugins/cod5/cod5.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -43,10 +43,10 @@ static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, floa
return true; // This results in all vectors beeing zero which tells mumble to ignore them.

ok = peekProc(0x008DE23C, avatar_pos[2]) && //Z
peekProc(0x008DE234, avatar_pos[0]) && //X
peekProc(0x008DE238, avatar_pos[1]) && //Y
peekProc(0x008DE244, viewHor) && //Hor
peekProc(0x008DE240, viewVer); //Ver
peekProc(0x008DE234, avatar_pos[0]) && //X
peekProc(0x008DE238, avatar_pos[1]) && //Y
peekProc(0x008DE244, viewHor) && //Hor
peekProc(0x008DE240, viewVer); //Ver

if (! ok)
return false;
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8 changes: 4 additions & 4 deletions plugins/codmw2/codmw2.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -43,10 +43,10 @@ static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, floa
return true; // This results in all vectors beeing zero which tells mumble to ignore them.

ok = peekProc(0x008F1FF8, avatar_pos[2]) && //Z
peekProc(0x008F1FFC, avatar_pos[0]) && //X
peekProc(0x008F2000, avatar_pos[1]) && //Y
peekProc(0x008F2008, viewHor) && //Hor
peekProc(0x008F2004, viewVer); //Ver
peekProc(0x008F1FFC, avatar_pos[0]) && //X
peekProc(0x008F2000, avatar_pos[1]) && //Y
peekProc(0x008F2008, viewHor) && //Hor
peekProc(0x008F2004, viewVer); //Ver

if (! ok)
return false;
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8 changes: 4 additions & 4 deletions plugins/codmw2so/codmw2so.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -86,10 +86,10 @@ static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, floa
return true; // This results in all vectors beeing zero which tells mumble to ignore them.

ok = peekProc(0x00783A64, avatar_pos[2]) && //Z
peekProc(0x00783A68, avatar_pos[0]) && //X
peekProc(0x00783A6C, avatar_pos[1]) && //Y
peekProc(0x00783A34, viewHor) && //Hor
peekProc(0x00783A30, viewVer); //Ver
peekProc(0x00783A68, avatar_pos[0]) && //X
peekProc(0x00783A6C, avatar_pos[1]) && //Y
peekProc(0x00783A34, viewHor) && //Hor
peekProc(0x00783A30, viewVer); //Ver

if (! ok)
return false;
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10 changes: 5 additions & 5 deletions plugins/cs/cs.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -77,11 +77,11 @@ static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, floa
*/

ok = peekProc(pModule + 0x11D470, avatar_pos) &&
peekProc(pModule + 0x11D47C, fViewHor) &&
peekProc(pModule + 0x11D480, fViewVer) &&
peekProc(pModule + 0xFC228, bConnected) &&
peekProc(pModule + 0xFBC2C, cPlayerState) &&
peekProc(pEngine + 0x697E60, cHostAddr);
peekProc(pModule + 0x11D47C, fViewHor) &&
peekProc(pModule + 0x11D480, fViewVer) &&
peekProc(pModule + 0xFC228, bConnected) &&
peekProc(pModule + 0xFBC2C, cPlayerState) &&
peekProc(pEngine + 0x697E60, cHostAddr);
if (!ok)
return false;

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6 changes: 3 additions & 3 deletions plugins/dys/dys.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -50,9 +50,9 @@ static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, floa
ostringstream new_context;

ok = peekProc(posptr, ipos) &&
peekProc(rotptr, rot) &&
peekProc(stateptr, state) &&
peekProc(hostptr, chHostStr);
peekProc(rotptr, rot) &&
peekProc(stateptr, state) &&
peekProc(hostptr, chHostStr);
if (!ok)
return false;

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10 changes: 5 additions & 5 deletions plugins/etqw/etqw.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -38,11 +38,11 @@ static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, floa
return true;

ok = peekProc(pos1ptr, avatar_pos[1]) && //Y
peekProc(pos2ptr, avatar_pos[0]) && //X
peekProc(pos3ptr, avatar_pos[2]) && //Z
peekProc(rot1ptr, viewHor) && //Hor
peekProc(rot2ptr, viewVer) && //Ver
peekProc(0x0122E0B8, ccontext);
peekProc(pos2ptr, avatar_pos[0]) && //X
peekProc(pos3ptr, avatar_pos[2]) && //Z
peekProc(rot1ptr, viewHor) && //Hor
peekProc(rot2ptr, viewVer) && //Ver
peekProc(0x0122E0B8, ccontext);

if (! ok)
return false;
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4 changes: 2 additions & 2 deletions plugins/gmod/gmod.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -49,9 +49,9 @@ static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, floa
ostringstream new_context;

ok = peekProc(posptr, ipos)
&& peekProc(rotptr, rot)
&& peekProc(rotptr, rot)
//&& peekProc(stateptr, &state, 1)
&& peekProc(hostptr, chHostStr)
&& peekProc(hostptr, chHostStr)
;
if (!ok)
return false;
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10 changes: 5 additions & 5 deletions plugins/gtaiv/gtaiv.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -85,11 +85,11 @@ static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, floa

// Peekproc and assign game addresses to our containers, so we can retrieve positional data
ok = peekProc(cvecptr + 0x30, pos_corrector) &&
peekProc(cvecptr + 0x20, top_corrector) &&
peekProc(cvecptr + 0x10, front_corrector) &&
peekProc(displayptr + 0x30, campos_corrector) &&
peekProc(displayptr + 0x10, camtop_corrector) &&
peekProc(displayptr + 0x20, camfront_corrector);
peekProc(cvecptr + 0x20, top_corrector) &&
peekProc(cvecptr + 0x10, front_corrector) &&
peekProc(displayptr + 0x30, campos_corrector) &&
peekProc(displayptr + 0x10, camtop_corrector) &&
peekProc(displayptr + 0x20, camfront_corrector);

if (!ok)
return false;
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6 changes: 3 additions & 3 deletions plugins/insurgency/insurgency.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -50,9 +50,9 @@ static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, floa
ostringstream new_context;

ok = peekProc(posptr, ipos) &&
peekProc(rotptr, rot) &&
peekProc(stateptr, state) &&
peekProc(hostptr, chHostStr);
peekProc(rotptr, rot) &&
peekProc(stateptr, state) &&
peekProc(hostptr, chHostStr);
if (!ok)
return false;

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8 changes: 4 additions & 4 deletions plugins/lotro/lotro.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -67,10 +67,10 @@ static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, floa
*/

ok = peekProc(0x01272D34, o) &&
peekProc(0x01272D2C, l) &&
peekProc(0x01272D28, r) &&
peekProc(0x01272D20, i) &&
peekProc(pModule + 0x00A138A4, hPtr);
peekProc(0x01272D2C, l) &&
peekProc(0x01272D28, r) &&
peekProc(0x01272D20, i) &&
peekProc(pModule + 0x00A138A4, hPtr);

if (! ok)
return false;
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4 changes: 2 additions & 2 deletions plugins/sr/sr.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -60,8 +60,8 @@ static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, floa

// Peekproc and assign game addresses to our containers, so we can retrieve positional data
ok = peekProc(0x1243BE84, pos_corrector) &&
peekProc(0x1243BEA8, front_corrector) &&
peekProc(0x1243BE9C, top_corrector);
peekProc(0x1243BEA8, front_corrector) &&
peekProc(0x1243BE9C, top_corrector);

if (! ok)
return false;
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8 changes: 4 additions & 4 deletions plugins/ut2004/ut2004.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -28,10 +28,10 @@ static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, floa
decreasing when going down
*/
ok = peekProc(pos2ptr, avatar_pos) && //X
peekProc(pos1ptr, avatar_pos[1]) && //Y
peekProc(pos0ptr, avatar_pos[2]) && //Z
peekProc(faceptr, face_corrector) &&
peekProc(topptr, top_corrector);
peekProc(pos1ptr, avatar_pos[1]) && //Y
peekProc(pos0ptr, avatar_pos[2]) && //Z
peekProc(faceptr, face_corrector) &&
peekProc(topptr, top_corrector);
//peekProc((BYTE *) 0x0122E0B8, ccontext, 128);

if (! ok)
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8 changes: 4 additions & 4 deletions plugins/ut3/ut3.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -40,10 +40,10 @@ static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, floa
//Convert to left-handed coordinate system

ok = peekProc(pos2ptr, avatar_pos) && //X
peekProc(pos1ptr, avatar_pos[1]) && //Y
peekProc(pos0ptr, avatar_pos[2]) && //Z
peekProc(faceptr, face_corrector) &&
peekProc(topptr, top_corrector);
peekProc(pos1ptr, avatar_pos[1]) && //Y
peekProc(pos0ptr, avatar_pos[2]) && //Z
peekProc(faceptr, face_corrector) &&
peekProc(topptr, top_corrector);

//peekProc((BYTE *) 0x0122E0B8, ccontext, 128);

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