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editor: Make interior world models removable #345

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1 change: 1 addition & 0 deletions [editor]/edf/edf.lua
Original file line number Diff line number Diff line change
Expand Up @@ -625,6 +625,7 @@ function edfCreateElement(elementType, creatorClient, fromResource, parametersTa
edfSetElementRotation(newElement, dataValue[1], dataValue[2], dataValue[3])
elseif dataField == "interior" then
setElementInterior(newElement, dataValue)
setElementData(newElement, dataField, dataValue)
elseif dataField == "dimension" then
setElementDimension(newElement, dataValue)
elseif dataField == "alpha" then
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3 changes: 3 additions & 0 deletions [editor]/editor_main/client/main.lua
Original file line number Diff line number Diff line change
Expand Up @@ -1347,6 +1347,9 @@ function handleWorldBuildingMode(keyState)
creationParameters.radius = radius
creationParameters.position = { g_worldBuildingInfo.x, g_worldBuildingInfo.y, g_worldBuildingInfo.z }
creationParameters.interior = g_workingInterior
if creationParameters.interior == 0 then
creationParameters.interior = -1
end
triggerServerEvent ( "doCreateElement", localPlayer, "removeWorldObject", "editor_main", creationParameters, false )
else
creationParameters = {}
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