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Server side weapon reloading #3936

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Jan 10, 2025
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Make requested changes
Co-authored-by: Marek Kulik <noreply@bug32.com>
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Nico8340 and botder authored Jan 9, 2025
commit ee1b6d96c8149602c074196da16876b350024839
3 changes: 1 addition & 2 deletions Server/mods/deathmatch/logic/CPed.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -24,8 +24,7 @@ struct SBodyPartName
SBodyPartName BodyPartNames[10] = {{"Unknown"}, {"Unknown"}, {"Unknown"}, {"Torso"}, {"Ass"},
{"Left Arm"}, {"Right Arm"}, {"Left Leg"}, {"Right Leg"}, {"Head"}};

CPed::CPed(CPedManager* pPedManager, CElement* pParent, unsigned short usModel)
: CElement(pParent), m_reloadingWeapon(false)
CPed::CPed(CPedManager* pPedManager, CElement* pParent, unsigned short usModel) : CElement(pParent)
{
// Init
m_pPedManager = pPedManager;
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