**Describe the bug** onClientObjectBreak has attacker=nil when broken object is glass **To reproduce** crun addEventHandler("onClientObjectBreak", root, function(attacker) outputChatBox(tostring(attacker)) end) run me.position = Vector3(0, 0, 4) crun obj = Object(1649, 0, 5, 4) run giveWeapon(me, 28, 69, true) -- shoot it **Expected behaviour** Attacker should be the local player but is nil. **Screenshots** <!-- If applicable, add screenshots to help explain your problem. Please paste screenshots directly into this section. Do not provide imgur/tinypic/photobucket links. --> **Version** Both Multi Theft Auto v1.5.6-release-14414 **Additional context** <!-- Add any other context about the problem here --> From https://bugs.mtasa.com/view.php?id=9636