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Description
Describe the bug
Not a big deal, but changing a helicopter's alpha will not change the rotors' (both head and tail rotors) alpha. They will always remain at 255.
This was not previously the case - rotors used to match the alpha of the rest of the vehicle.
This affects code in the editor used to hide elements (ryden's code). Although alternative methods can be used, this is still an issue.
To Reproduce
- Get in helicopter.
crun localPlayer.vehicle.alpha = 0
Expected behaviour
The rotor should be invisible.
Screenshots
http://youtu.be/f6BGvkjsji8
Additional context
From https://bugs.mtasa.com/view.php?id=4194
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bugSomething isn't workingSomething isn't working