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raylib is a simple and easy-to-use library to enjoy videogames programming.
raylib is highly inspired by Borland BGI graphics lib and by XNA framework and it's especially well suited for prototyping, tooling, graphical applications, embedded systems and education.
NOTE for ADVENTURERS: raylib is a programming library to enjoy videogames programming; no fancy interface, no visual helpers, no debug button... just coding in the most pure spartan-programmers way.
Ready to learn? Jump to code examples!
This repository stores up to date headers for FreeBASIC, see the main raylib repository for full information.
- NO external dependencies, all required libraries are included into raylib
- Multiple platforms supported: Windows, Linux, MacOS, RPI, Android, HTML5... and more!
- Written in plain C code (C99) using PascalCase/camelCase notation
- Hardware accelerated with OpenGL: 1.1, 2.1, 3.3, 4.3, ES 2.0, ES 3.0
- Unique OpenGL abstraction layer (usable as standalone module): rlgl
- Multiple Fonts formats supported (TTF, OTF, FNT, BDF, sprite fonts)
- Multiple texture formats supported, including compressed formats (DXT, ETC, ASTC)
- Full 3D support, including 3D Shapes, Models, Billboards, Heightmaps and more!
- Flexible Materials system, supporting classic maps and PBR maps
- Animated 3D models supported (skeletal bones animation) (IQM, M3D, glTF)
- Shaders support, including model shaders and postprocessing shaders
- Powerful math module for Vector, Matrix and Quaternion operations: raymath
- Audio loading and playing with streaming support (WAV, QOA, OGG, MP3, FLAC, XM, MOD)
- VR stereo rendering support with configurable HMD device parameters
- Huge examples collection with +140 code examples!
- Bindings to +70 programming languages!
- Free and open source
This is a basic raylib example, it creates a window and draws the text "Congrats! You created your first window!" in the middle of the screen. Check this example running live on web here.
#include "raylib.bi"
InitWindow(800, 450, "raylib [core] example - basic window")
while (not WindowShouldClose())
BeginDrawing()
ClearBackground(RAYWHITE)
DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY)
EndDrawing()
wend
CloseWindow()
raylib binary releases for Windows, Linux, macOS, Android and HTML5 are available at the Github Releases page. This repository includes windows 32/64 bit binaries with each release or the mingw ones from the main raylib repository can be used.
raylib is designed to be learned using the examples as the main reference. There is no standard API documentation but there is a cheatsheet containing all the functions available on the library a short description of each one of them, input parameters and result value names should be intuitive enough to understand how each function works.
Some additional documentation about raylib design can be found in raylib GitHub Wiki. Here are the relevant links:
- raylib cheatsheet
- raylib architecture
- raylib library design
- raylib C examples collection | raylib FreeBASIC examples collection
- raylib games collection
raylib is present in several networks and raylib community is growing everyday. If you are using raylib and enjoying it, feel free to join us in any of these networks. The most active network is our Discord server! :)
- Webpage: https://www.raylib.com
- Discord: https://discord.gg/raylib
- X: https://x.com/raysan5
- BlueSky: raylib creator | FreeBASIC Header Porter
- Twitch: https://www.twitch.tv/raysan5
- Reddit: https://www.reddit.com/r/raylib
- Patreon: https://www.patreon.com/raylib
- YouTube: https://www.youtube.com/channel/raylib
raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified, BSD-like license that allows static linking with closed source software. Check LICENSE for further details.
raylib uses internally some libraries for window/graphics/inputs management and also to support different file formats loading, all those libraries are embedded with and are available in src/external directory. Check raylib dependencies LICENSES on raylib Wiki for details.

