fix(deps): update dependency earth.worldwind:worldwind to v1.14.1#639
Open
renovate[bot] wants to merge 1 commit into
Open
fix(deps): update dependency earth.worldwind:worldwind to v1.14.1#639renovate[bot] wants to merge 1 commit into
renovate[bot] wants to merge 1 commit into
Conversation
Codecov Report✅ All modified and coverable lines are covered by tests. ☔ View full report in Codecov by Sentry. 🚀 New features to boost your workflow:
|
59d20c7 to
ad471fd
Compare
ad471fd to
f68de6c
Compare
f68de6c to
7a912e1
Compare
7a912e1 to
592831e
Compare
592831e to
c89871b
Compare
c89871b to
21fd38c
Compare
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
This PR contains the following updates:
1.12.0→1.14.1Warning
Some dependencies could not be looked up. Check the Dependency Dashboard for more information.
Release Notes
WorldWindEarth/WorldWindKotlin (earth.worldwind:worldwind)
v1.14.0: WorldWind Kotlin v1.14.0WorldWindKotlin 1.14.0 — Release Notes
Highlights
iosX64,iosArm64,iosSimulatorArm64) across:worldwind,:worldwind-compose,:worldwind-compose-samples, and:worldwind-tutorials. SwiftUI tutorial shell included.@Composable WorldWindowthat works across Android, JVM (Desktop), JS, and iOS.New Features
@Composable WorldWindowunified across Android, JVM, and JS (b29cdc7)caeaa3f)f584eaf)2bd48a0)commonMain, dropping the JVM-onlymil.nga.tiffdependency (2815097)Fixes
12ab237)faf7366)0a95ae0)938f30e)BoundingDataacrossreset()to stop fall-through blinking (961a40d)placePointeach frame (drop stale cartesian cache) (b9c8fd1)6aa7cb5)4117c83)696f18d)gestureDidBegin(7c7426d)COLLISION_THRESHOLDon globe-state reclamp (8b5c7ea)050602d)4ed2c48)Rendering / Performance
db3f54f)ccff546)2c2f4c8)66dcf51)GroundProgramSECONDARY pass (ea3675d)95f32a2)SightlineReceiverin occlusion passes (7be1f70)getShaderProgramoverload; dropKEYcompanions (9bcb7c6)Build / Tooling
eaa1ef3)79abeec)3e7e111)2c87ad9)56c2033)e2d9a0e)Full Changelog:
v1.13.1...v1.14.0(38 commits)v1.13.1: WorldWind Kotlin v1.13.1Highlights
Directional sun shadows. New
ShadowLayeradds cascaded shadow maps with Hamburger 4-moment Moment Shadow Mapping. Shapes (3D meshes, polygons, COLLADA, glTF) cast shadows onto terrain and onto each other from the same sun direction that drives lighting and atmosphere. Opt-in: addShadowLayer()to the layer list afterAtmosphereLayer.Atmosphere realism. Standard scattering coefficients plus a Black Marble city-lights night side.
WebGL stability. Two pre-existing
GL_INVALID_OPERATIONfeedback-loop sources (one only fired during pick drag) eliminated.What's New
Shadows
ShadowLayerwith PSSM cascades (default 3) blended uniform/log viasplitBlend.ShadowLayer.algorithm.ShapeAttributes.shadowMode,ColladaScene.shadowMode,GltfScene.shadowMode— per-shape cast/receive control, decoupled fromisLightingEnabled.maxCascadeDistanceandcasterPullbacktrack camera altitude) so the same defaults work from city view to globe view.Atmosphere & sky
AtmosphereLayer: standard scattering coefficients (Kr/Km/eSun) plus night-side Black Marble texture sampling.StarFieldLayer: Gaussian star profile, larger sprites, density-aware sun rendering.Input
SelectDragDetector.Bug Fixes
ViewshedSightlinepick now returns the sightline itself rather than its internalSurfaceImage.GL_TEXTURE0after the depth-to-color blit causedGL_INVALID_OPERATIONfeedback errors during back-to-back picks (drag).API Additions
Migration Notes
ShadowLayeris opt-in and off by default; existing scenes are unaffected.ShapeAttributes.shadowModedefaults toCAST_AND_RECEIVE. WithoutShadowLayerin the layer list, the field is inert.ShadowLayerafterAtmosphereLayerso the layer sees the sun direction.Full Changelog: WorldWindEarth/WorldWindKotlin@v1.13.0...v1.13.1
v1.13.0: WorldWind Kotlin v1.13.0New features
SightlineOccluderhook so 3D shapes occlude as wellstartAzimuth+sweepAngle.KeyboardControls— multi-key hold and per-key acceleration.DefaultHttpClientexpect/actual with platform engine customization hook (e.g. permissive SSL).Location.fromString— strict, format-autodetecting parser.Rendering / globe robustness
GoToAnimatoranimates tilt to 0 so the finallookAtmatches the target.Interaction & input
Performance & internals
List<Short>/List<Int>).Long → Intbuffer / data version counters.GpkgContentManagerdispatches SQLite work toDispatchers.IO.LongLruMemoryCache(noLongboxing), elevation-decoder optimizations, async JVM frame rendering, throttled shape geometry assembly, drawable-queue sort optimizations, GLU tessellator cleanup, removal of per-frameNumericArraywrappers, eye-distance threshold cached on instances.Bug fixes
DrawableQueuesort-key encoding for negative order values.onLowMemory/TRIM_MEMORYcallbacks replaced.ExtractKlvanchors JSON timeline at the video's first PTS.Tutorials
Movabledrag, JVM SSL hook.Full changelog: WorldWindEarth/WorldWindKotlin@v1.11.0...v1.13.0
This PR was generated by Mend Renovate. View the repository job log.