This package contains detailed character shadow feature for toon shading in PC/Console platforms, Unity URP projects.
Character Shadowmap is designed to improve character lighting quality by adding shadow for a single character. There's a room for improvement to cover more than one character, however, currently unsupported without customizing script.
It also supports additional local shadow if useBrightestLight enabled.
Automatically calculates the most effective lights to the character among all spot lights matching the FollowLayerMask in the scene each frame. If the intensity of the brightest spot light is stronger than MainLight(Directional Light), use it for CharacterShadowMap instead of the MainLight.
Transparent shadow is supported as well. However, it uses more memory so enable this when you do need this feature.

