iw3AssetHelper is a tool that automatically adds Materials, XModels and XAnims in to one GDT!
.NET 7.0 Download
.
├── ...
├── 📁 Call of Duty 4
│ ├── 📁 model_export
| | └── 📁 Game
| | | └──📁 Weapon
| | | | └──📁 images
| | | | | └──📁 mtl_foler_name
| | | | | | └──📜 image_name_c
| | | | | | └──📜 image_name_n
| | | | | | └──📜 image_name_s
| | | | | | └──📜 image_name_g
| | | | └──📜 xmodel_name
| | | | └──📜 xmodel_name
| | | | └──📜 xanimated_model
│ ├── 📁 xanim_export
| | └── 📁 Weapon
| | | └──📜xanim_name
| | | └──...
└── ...
iw3AssetHelper will work with a _images folder, your images will need to end with the letter of the name of the image type (_c).
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Make a folder in your cod4 called "autoGDT"
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Move all content into said folder
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Have both your model_export folder with your files in open (files can be in subfolders) and the autoGDT folder
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Select both your vm and wm xmodels and drag them into the iw3AssetHelper.exe, it will create a .GDT file, rename it to what you want e.g t6_m27 and move it to your source_data folder
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Have both your xanim_export folder with your files in open (files can be in subfolders) and the autoGDT folder
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Select all your anims and drag them into the iw3AssetHelper.exe, it will create a .GDT file, rename it to what you want e.g t6_m27_anims and move it to your source_data folder
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Done, open the GDTs and start converting!
mrpsychov2
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SadSlothXL
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ManyAsset