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This PR modifies #7827.

material.emissive needs to be modulated by an intensity value.

Since emissive light is additive to total reflective light, it must have the same units as total reflective light. When we switch to SI units, the units of emissiveIntensity will be candela/m^2.

As we do with light intensity values, we multiply the color by the intensity on the CPU to avoid having to pass the intensity value to the GPU.

mrdoob added a commit that referenced this pull request Jan 11, 2016
emissiveMapIntensity => emissiveIntensity
@mrdoob mrdoob merged commit 406e518 into mrdoob:dev Jan 11, 2016
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mrdoob commented Jan 11, 2016

Thanks!

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2 participants