-
-
Notifications
You must be signed in to change notification settings - Fork 35.4k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
WebGPURenderer: Add PCFShadowMap
support.
#28926
Merged
Merged
Changes from 2 commits
Commits
Show all changes
10 commits
Select commit
Hold shift + click to select a range
37edb51
WebGPURenderer: Add `PCFShadowMap` support.
Mugen87 bc032e2
E2E: Update screenshots.
Mugen87 6899412
AnalyticLightNode: Revert cache key change.
Mugen87 be1bd9f
AnalyticLightNode: Fix `object.receiveShadow` toggle.
Mugen87 bb37e51
Revert "AnalyticLightNode: Fix `object.receiveShadow` toggle."
Mugen87 7964704
toggle dynamic object.receiveShadow
sunag 2be975c
RenderObject: Rename getNodesCacheKey -> getDynamicCacheKey()
sunag e79fe5a
revision
sunag d35d4a4
added support to filter node
sunag 06e247f
Update AnalyticLightNode.js
Mugen87 File filter
Filter by extension
Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
There are no files selected for viewing
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
I'm not sure about the root cause yet but lights with
WebGPURenderer
seems to need a shadow bias more often. I suspect this is related to the shadow compare operation which is different compared toWebGLRenderer
. The previous approach usedMeshDepthMaterial
with RGBA packing, the new approach uses a depth texture attachment.Changing the depth texture type to
THREE.FloatType
did not help.