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@pailhead pailhead commented Apr 3, 2024

Description

Looking at the shader templates, it seems that the basic material inlines this chunk, and the only other mention of it is within an example material.

  • Remove the unused file.
  • Remove include of chunk in goraud example.
  • Remove import of chunk into chunk lib

@pailhead pailhead force-pushed the dbosnjak/remove-unused-chunk branch from 506c05b to c49b2ae Compare April 3, 2024 08:12
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github-actions bot commented Apr 3, 2024

📦 Bundle size

Full ESM build, minified and gzipped.

Filesize dev Filesize PR Diff
674.4 kB (167.2 kB) 674.4 kB (167.2 kB) +0 B

🌳 Bundle size after tree-shaking

Minimal build including a renderer, camera, empty scene, and dependencies.

Filesize dev Filesize PR Diff
453.9 kB (109.6 kB) 453.9 kB (109.6 kB) +0 B

@donmccurdy donmccurdy changed the title Remove unused lightmap_fragment chunk MeshGouraudMaterial: Remove unused lightmap_fragment chunk Apr 7, 2024
@Mugen87 Mugen87 added this to the r164 milestone Apr 18, 2024
@Mugen87 Mugen87 merged commit 84b7b88 into mrdoob:dev Apr 18, 2024
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Thanks! Sorry I got sidetracked.

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3 participants