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2 changes: 1 addition & 1 deletion docs/api/ar/renderers/WebGLRenderer.html
Original file line number Diff line number Diff line change
Expand Up @@ -50,7 +50,7 @@ <h3>[name]( [param:Object parameters] )</h3>

[page:Boolean stencil] - ما إذا كانت ذاكرة التخزين المؤقت للرسم لديها
[link:https://en.wikipedia.org/wiki/Stencil_buffer stencil buffer] من على
الأقل 8 بت. الافتراضي هو `true`. <br />
الأقل 8 بت. الافتراضي هو `false`. <br />

[page:Boolean preserveDrawingBuffer] - ما إذا كان سيتم الحفاظ على المخابئ
حتى يتم مسحها يدويًا أو استبدالها. الافتراضي هو `false`. <br />
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2 changes: 1 addition & 1 deletion docs/api/en/renderers/WebGLRenderer.html
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Expand Up @@ -49,7 +49,7 @@ <h3>[name]( [param:Object parameters] )</h3>

[page:Boolean stencil] - whether the drawing buffer has a
[link:https://en.wikipedia.org/wiki/Stencil_buffer stencil buffer] of at
least 8 bits. Default is `true`.<br />
least 8 bits. Default is `false`.<br />

[page:Boolean preserveDrawingBuffer] - whether to preserve the buffers
until manually cleared or overwritten. Default is `false`.<br />
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2 changes: 1 addition & 1 deletion docs/api/it/renderers/WebGLRenderer.html
Original file line number Diff line number Diff line change
Expand Up @@ -45,7 +45,7 @@ <h3>[name]( [param:Object parameters] )</h3>

[page:Boolean stencil] - Indica se il buffer di disegno ha un
[link:https://en.wikipedia.org/wiki/Stencil_buffer buffer stencil] di almeno 8 bit.
Il valore predefinito è `true`.<br />
Il valore predefinito è `false`.<br />

[page:Boolean preserveDrawingBuffer] - Indica se conservare i buffer finché non verranno cancellati
o sovrascritti manualmente. Il valore predefinito è `false`.<br />
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2 changes: 1 addition & 1 deletion docs/api/zh/renderers/WebGLRenderer.html
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Expand Up @@ -38,7 +38,7 @@ <h3>[name]( [param:Object parameters] )</h3>

[page:Boolean antialias] - 是否执行抗锯齿。默认为*false*.<br />

[page:Boolean stencil] - 绘图缓存是否有一个至少8位的模板缓存([link:https://en.wikipedia.org/wiki/Stencil_buffer stencil buffer])。默认为*true*<br />
[page:Boolean stencil] - 绘图缓存是否有一个至少8位的模板缓存([link:https://en.wikipedia.org/wiki/Stencil_buffer stencil buffer])。默认为*false*<br />

[page:Boolean preserveDrawingBuffer] -是否保留缓直到手动清除或被覆盖。 默认*false*.<br />

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2 changes: 1 addition & 1 deletion examples/jsm/renderers/common/Renderer.js
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Expand Up @@ -57,7 +57,7 @@ class Renderer {
this.sortObjects = true;

this.depth = true;
this.stencil = true;
this.stencil = false;

this.clippingPlanes = [];

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2 changes: 1 addition & 1 deletion examples/webgl_clipping_stencil.html
Original file line number Diff line number Diff line change
Expand Up @@ -216,7 +216,7 @@
document.body.appendChild( stats.dom );

// Renderer
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer = new THREE.WebGLRenderer( { antialias: true, stencil: true } );
renderer.shadowMap.enabled = true;
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
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2 changes: 1 addition & 1 deletion examples/webgl_shadowmesh.html
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Expand Up @@ -35,7 +35,7 @@
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera( 55, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 3000 );
const clock = new THREE.Clock();
const renderer = new THREE.WebGLRenderer();
const renderer = new THREE.WebGLRenderer( { stencil: true } );

const sunLight = new THREE.DirectionalLight( 'rgb(255,255,255)', 3 );
let useDirectionalLight = true;
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1 change: 0 additions & 1 deletion examples/webgpu_backdrop_area.html
Original file line number Diff line number Diff line change
Expand Up @@ -124,7 +124,6 @@
// renderer

renderer = new WebGPURenderer( /*{ antialias: true }*/ );
renderer.stencil = false;
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setAnimationLoop( animate );
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1 change: 0 additions & 1 deletion examples/webgpu_backdrop_water.html
Original file line number Diff line number Diff line change
Expand Up @@ -201,7 +201,6 @@
// renderer

renderer = new WebGPURenderer( /*{ antialias: true }*/ );
renderer.stencil = false;
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setAnimationLoop( animate );
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2 changes: 1 addition & 1 deletion src/renderers/WebGLRenderer.js
Original file line number Diff line number Diff line change
Expand Up @@ -68,7 +68,7 @@ class WebGLRenderer {
canvas = createCanvasElement(),
context = null,
depth = true,
stencil = true,
stencil = false,
alpha = false,
antialias = false,
premultipliedAlpha = true,
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