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@Mugen87 Mugen87 commented Apr 28, 2023

Fixed #25953

Mainly reverts #25791.

Description

SkinnedMesh.raycast() does not yet work reliably since with some skeletons the ray casting completely fails. I'm not yet sure why certain skeletons break the logic.

For now I think it's best to revert the change until the issue can be fully understand.

@Mugen87 Mugen87 marked this pull request as ready for review April 28, 2023 15:32
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Mugen87 commented Apr 28, 2023

@mrdoob I think it's best if we cherry-pick this change into master.

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📦 Bundle size

Full ESM build, minified and gzipped.

Filesize dev Filesize PR Diff
634.6 kB (157.3 kB) 634.4 kB (157.3 kB) -208 B

🌳 Bundle size after tree-shaking

Minimal build including a renderer, camera, empty scene, and dependencies.

Filesize dev Filesize PR Diff
425.8 kB (103.2 kB) 425.8 kB (103.2 kB) +0 B

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mrdoob commented Apr 28, 2023

@mrdoob I think it's best if we cherry-pick this change into master.

Done!

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r152 Skinned Mesh and Raycasting issue

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