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2 changes: 2 additions & 0 deletions examples/jsm/loaders/GLTFLoader.js
Original file line number Diff line number Diff line change
Expand Up @@ -2032,6 +2032,8 @@ const ATTRIBUTES = {
TANGENT: 'tangent',
TEXCOORD_0: 'uv',
TEXCOORD_1: 'uv2',
TEXCOORD_2: 'uv3',
TEXCOORD_3: 'uv4',
COLOR_0: 'color',
WEIGHTS_0: 'skinWeight',
JOINTS_0: 'skinIndex',
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5 changes: 0 additions & 5 deletions src/renderers/shaders/ShaderChunk/uv_pars_vertex.glsl.js
Original file line number Diff line number Diff line change
Expand Up @@ -3,11 +3,6 @@ export default /* glsl */`

varying vec2 vUv;

#endif
#ifdef USE_UV2

attribute vec2 uv2;

#endif
#ifdef USE_MAP

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22 changes: 22 additions & 0 deletions src/renderers/webgl/WebGLProgram.js
Original file line number Diff line number Diff line change
Expand Up @@ -528,6 +528,8 @@ function WebGLProgram( renderer, cacheKey, parameters, bindingStates ) {
parameters.vertexColors ? '#define USE_COLOR' : '',
parameters.vertexAlphas ? '#define USE_COLOR_ALPHA' : '',
parameters.vertexUvs2 ? '#define USE_UV2' : '',
parameters.vertexUvs3 ? '#define USE_UV3' : '',
parameters.vertexUvs4 ? '#define USE_UV4' : '',

parameters.pointsUvs ? '#define USE_POINTS_UV' : '',

Expand Down Expand Up @@ -576,6 +578,24 @@ function WebGLProgram( renderer, cacheKey, parameters, bindingStates ) {
'attribute vec3 normal;',
'attribute vec2 uv;',

'#ifdef USE_UV2',

' attribute vec2 uv2;',

'#endif',

'#ifdef USE_UV3',

' attribute vec2 uv3;',

'#endif',

'#ifdef USE_UV4',

' attribute vec2 uv4;',

'#endif',

'#ifdef USE_TANGENT',

' attribute vec4 tangent;',
Expand Down Expand Up @@ -689,6 +709,8 @@ function WebGLProgram( renderer, cacheKey, parameters, bindingStates ) {
parameters.vertexColors || parameters.instancingColor ? '#define USE_COLOR' : '',
parameters.vertexAlphas ? '#define USE_COLOR_ALPHA' : '',
parameters.vertexUvs2 ? '#define USE_UV2' : '',
parameters.vertexUvs3 ? '#define USE_UV3' : '',
parameters.vertexUvs4 ? '#define USE_UV4' : '',

parameters.pointsUvs ? '#define USE_POINTS_UV' : '',

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12 changes: 11 additions & 1 deletion src/renderers/webgl/WebGLPrograms.js
Original file line number Diff line number Diff line change
Expand Up @@ -38,6 +38,8 @@ function WebGLPrograms( renderer, cubemaps, cubeuvmaps, extensions, capabilities
function getChannel( value ) {

if ( value === 1 ) return 'uv2';
if ( value === 2 ) return 'uv3';
if ( value === 3 ) return 'uv4';

return 'uv';

Expand Down Expand Up @@ -152,6 +154,8 @@ function WebGLPrograms( renderer, cubemaps, cubeuvmaps, extensions, capabilities
const HAS_EXTENSIONS = !! material.extensions;

const HAS_ATTRIBUTE_UV2 = !! geometry.attributes.uv2;
const HAS_ATTRIBUTE_UV3 = !! geometry.attributes.uv3;
const HAS_ATTRIBUTE_UV4 = !! geometry.attributes.uv4;

const parameters = {

Expand Down Expand Up @@ -264,6 +268,8 @@ function WebGLPrograms( renderer, cubemaps, cubeuvmaps, extensions, capabilities
vertexColors: material.vertexColors,
vertexAlphas: material.vertexColors === true && !! geometry.attributes.color && geometry.attributes.color.itemSize === 4,
vertexUvs2: HAS_ATTRIBUTE_UV2,
vertexUvs3: HAS_ATTRIBUTE_UV3,
vertexUvs4: HAS_ATTRIBUTE_UV4,

pointsUvs: object.isPoints === true && !! geometry.attributes.uv && ( HAS_MAP || HAS_ALPHAMAP ),

Expand Down Expand Up @@ -457,8 +463,12 @@ function WebGLPrograms( renderer, cubemaps, cubeuvmaps, extensions, capabilities
_programLayers.enable( 12 );
if ( parameters.vertexUvs2 )
_programLayers.enable( 13 );
if ( parameters.vertexTangents )
if ( parameters.vertexUvs3 )
_programLayers.enable( 14 );
if ( parameters.vertexUvs4 )
_programLayers.enable( 15 );
if ( parameters.vertexTangents )
_programLayers.enable( 16 );

array.push( _programLayers.mask );
_programLayers.disableAll();
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