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12 changes: 12 additions & 0 deletions docs/examples/en/controls/OrbitControls.html
Original file line number Diff line number Diff line change
Expand Up @@ -234,6 +234,18 @@ <h3>[property:Vector3 target]</h3>
the focus of the controls.
</p>

<h3>
[property:Object touches]</h3>
<p>
This object contains references to the number of touches used for the controls.
<code>
controls.touches = {
ROTATE: 1,
DOLLY_PAN: 2
}
</code>
</p>

<h3>[property:Float zoom0]</h3>
<p>
Used internally by the [method:saveState] and [method:reset] methods.
Expand Down
11 changes: 7 additions & 4 deletions examples/js/controls/OrbitControls.js
Original file line number Diff line number Diff line change
Expand Up @@ -77,6 +77,9 @@ THREE.OrbitControls = function ( object, domElement ) {
// Mouse buttons
this.mouseButtons = { LEFT: THREE.MOUSE.LEFT, MIDDLE: THREE.MOUSE.MIDDLE, RIGHT: THREE.MOUSE.RIGHT };

// Touch fingers
this.touches = { ROTATE: 1, DOLLY_PAN: 2 };

// for reset
this.target0 = this.target.clone();
this.position0 = this.object.position.clone();
Expand Down Expand Up @@ -833,7 +836,7 @@ THREE.OrbitControls = function ( object, domElement ) {

switch ( event.touches.length ) {

case 1: // one-fingered touch: rotate
case scope.touches.ROTATE:

if ( scope.enableRotate === false ) return;

Expand All @@ -843,7 +846,7 @@ THREE.OrbitControls = function ( object, domElement ) {

break;

case 2: // two-fingered touch: dolly-pan
case scope.touches.DOLLY_PAN:

if ( scope.enableZoom === false && scope.enablePan === false ) return;

Expand Down Expand Up @@ -876,7 +879,7 @@ THREE.OrbitControls = function ( object, domElement ) {

switch ( event.touches.length ) {

case 1: // one-fingered touch: rotate
case scope.touches.ROTATE:

if ( scope.enableRotate === false ) return;
if ( state !== STATE.TOUCH_ROTATE ) return; // is this needed?
Expand All @@ -885,7 +888,7 @@ THREE.OrbitControls = function ( object, domElement ) {

break;

case 2: // two-fingered touch: dolly-pan
case scope.touches.DOLLY_PAN:

if ( scope.enableZoom === false && scope.enablePan === false ) return;
if ( state !== STATE.TOUCH_DOLLY_PAN ) return; // is this needed?
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1 change: 1 addition & 0 deletions examples/jsm/controls/OrbitControls.d.ts
Original file line number Diff line number Diff line change
Expand Up @@ -45,6 +45,7 @@ export class OrbitControls {
enableKeys: boolean;
keys: { LEFT: number; UP: number; RIGHT: number; BOTTOM: number; };
mouseButtons: { LEFT: MOUSE; MIDDLE: MOUSE; RIGHT: MOUSE; };
touches: { ROTATE: number; DOLLY_PAN: number; };

rotateLeft(angle?: number): void;

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11 changes: 7 additions & 4 deletions examples/jsm/controls/OrbitControls.js
Original file line number Diff line number Diff line change
Expand Up @@ -86,6 +86,9 @@ var OrbitControls = function ( object, domElement ) {
// Mouse buttons
this.mouseButtons = { LEFT: MOUSE.LEFT, MIDDLE: MOUSE.MIDDLE, RIGHT: MOUSE.RIGHT };

// Touch fingers
this.touches = { ROTATE: 1, DOLLY_PAN: 2 };

// for reset
this.target0 = this.target.clone();
this.position0 = this.object.position.clone();
Expand Down Expand Up @@ -842,7 +845,7 @@ var OrbitControls = function ( object, domElement ) {

switch ( event.touches.length ) {

case 1: // one-fingered touch: rotate
case scope.touches.ROTATE:

if ( scope.enableRotate === false ) return;

Expand All @@ -852,7 +855,7 @@ var OrbitControls = function ( object, domElement ) {

break;

case 2: // two-fingered touch: dolly-pan
case scope.touches.DOLLY_PAN:

if ( scope.enableZoom === false && scope.enablePan === false ) return;

Expand Down Expand Up @@ -885,7 +888,7 @@ var OrbitControls = function ( object, domElement ) {

switch ( event.touches.length ) {

case 1: // one-fingered touch: rotate
case scope.touches.ROTATE:

if ( scope.enableRotate === false ) return;
if ( state !== STATE.TOUCH_ROTATE ) return; // is this needed?
Expand All @@ -894,7 +897,7 @@ var OrbitControls = function ( object, domElement ) {

break;

case 2: // two-fingered touch: dolly-pan
case scope.touches.DOLLY_PAN:

if ( scope.enableZoom === false && scope.enablePan === false ) return;
if ( state !== STATE.TOUCH_DOLLY_PAN ) return; // is this needed?
Expand Down