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Blender Exporter r73: Exporting Skeletal Animations with Skinned Mesh outputs incorrect vert positions #8337

@phfatmonkey

Description

@phfatmonkey
Description of the problem

This is related to issue #8317. I've applied the fix suggested by @insominx in that issue.

In comparing exported data from r68 and r73, vertex positions are different between the two and result in model being flipped on it's side.

Steps to reproduce

To reproduce, load the attached file two_tris.blend and export using r68 and r73 exporters.

Settings in r73:

image

  • Under GEOMETRY, check Bones and Skinning
  • Under Skeletal Animations, select Pose and check Keyframe Animations
  • Under SCENE, check Scene and Hierarchies

Settings in r68

image

  • Under Animation, Check Skeletal Animations

The vert positions in the two exported files are different. Also note that when Hierarchies is checked when exporting from r73, the matrix that's generated transform the verts after ingestion is the identity matrix, so it's net result should be nothing.

Rendered result:
image

Three.js version
  • Dev
  • r74
  • ...
Browser
  • All of them
  • Chrome
  • Firefox
  • Internet Explorer
OS
  • All of them
  • Windows
  • Linux
  • Android
  • IOS
Hardware Requirements (graphics card, VR Device, ...)

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