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Description
I'm using the latest build 72dev.
I have a object with a bone parented and a simple animation.
When I'm loading a model with objectloader the rotation, scale and position are fine.
when I add a bone, parent it to the object and load it with objectloader, the object gets rotated ( .x = .y = Math.PI ).
In Blender I tried out some different combinations like suggested in different posts:
- CTRL +A location + rotation on mesh and bone,
- Keep transform - location, rotation
- reset the origin.
Thanks in advance, I hope its not something silly in Blender I forgot.
PS.: Thanks for the great work with three.js, didn't have so much fun in years :).
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