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Animation inside Blender stops working after three.js export (r71 dev) #6159

@fredleefarr

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@fredleefarr

As a test case, I've animated the default Blender cube along the z-axis for 20 frames. In the Dope Sheet, it looks like this:

export-issue-1

Then, I've selected the armature and the cube, and exported with the following settings:

image

If I then try to play the animation again, red lines appear in the dope sheet, and the animation doesn't play:

image

In the Dope Sheet, I've tried selecting Channel > Revive Disabled F-Curves, which makes the red lines go away but doesn't fix the issue.

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