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Description
### Description
hello, I found that the resolution used by LineMaterial vertexShader is (window.innerWidth, window.innerHeight).But the resolution used by LineNodeMaterial vertexNode is (viewport.z,viewport.w).The (viewport.z,viewport.w) is (window.innerWidth.mul(window.devicePixelRatio), window.innerHeight.mul(window.devicePixelRatio)). And the examples https://threejs.org/examples/?q=line#webgpu_lines_fat and https://threejs.org/examples/?q=line#webgl_lines_fat use the same linewidth, but the result is different
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Version
181
Device
Desktop
Browser
Chrome
OS
No response